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Spirit walker/ 2min cd 30yard range/- creates an unbreakable channel between the monk and the target for 12secs while channel lasts a spirit form of the monk stays within melee range of target at all times(you can be silenced and stunned but channel remains but immune to other cc's like sheep and blind) at the end of the channel transcendence: transfer to your spirit. while in Spirit walker state moves become enhanced
Jab- does 15% more damage and generates an extra chi point
Blackout kick- 75% of damage forms a life cocoon( bubble) on all allies within 40 yards of the monk
Rising sun kick- reduces the cool down by half and gives 70% chance to crit
uplift- reduces the cost to 1 chi increases healing done by uplift by 15%
Disable- target becomes rooted on first hit
For the Glyph of Breath of Fire has there been a known glitch this whole expansion? I've noticed that it works the first time I use it on a mob, but the DMR must be so high that if it DOES work any other time on the mob it's only for half a of second it seems. Is that intended?
With Blizz making plans to reduce Tank damage in WoD, how will that affect Brewmasters? I personally feel that Blizz did the BEST job on tanks by creating Brewmaster. It is a very active spec, mobile, and the idea of making a tank based off of "effective health" rather than large health pools/lots of static dodge feels very unique. But some would argue that Brewmaster's effectiveness derives from the damage they put out. More damage = More Guard shields on Raid and strength of shields, unless Blizz plans to drop the amount of damage required for black ox statue to cast Guard on raid.
The T16 Brewmaster 2pc really feels like it should be a baseline trait for Brewmasters, any plans?
I hear lots of complaints about FoF being a channeled move for melee, any plans to make this a "walk and channel" ability?
Chi Lightning is a pushback, but only against melee and ONLY if you're facing them when they hit you. Are there any plans to adjust the move so it pushes back on first contact? For WW and BrM this move currently has almost no use PVP/PVE.
Are there any plans to make the Glyph of Fire Blossom a baseline trait? It's not a glyph I find myself ever using, but it would still be very useful to have a homing root.
Since dizzying haze is a Brewmaster specific ability, are there any plans to ever make it affect bosses too?
Since Clash is Brewmaster specific as well, is it possible to implement a taunt with Clash in the same way that Death Grip affects it's targets? I have issues clashing with adds but then they immediately leave stun and continue onto their previous target.
09/25/2012 12:07 AMPosted by BashiokWelcome to the Monk forum! This forum is here to provide you with a friendly environment where you can discuss the monk class with your fellow World of Warcraft players.
i think i read monk in this.
So much for thinking ANY Blizzard forum was any good for anything.
Guess I'll have to go elsewhere to find info I need... somewhere totally unrelated to this game, to find out about this game. What a total waste. Only thing, seemingly that this website is good for is snatching my money.... oh, and telling me why I should let them snatch my money. *sigh*
Like lyrics on a Jeff Beck tune... "My Lords and Ladies, everyone is talking, but NOTHING is being done."
Or in this case, people are spewing and frothing at the mouth, but no one's saying anything of any value.
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