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also i would like to add, not sure if anyone has said it already, that u can use clash to pull casters to a group by just doing a roll backwards, then clashing the caster, it should pull both u back to (well very close to) where u where standing before rolling and u'll get the caster closed in the other mobs, as well as stunning them as a bonus :D
I honestly didn't know this thread existed .. but here is some corrections and personal imput.
you can scrap that, it's a fixed bug.
there is a little confusion here. Gift of the Ox has no cap whatsoever.
Gift of the Ox =/= castable healing spheres. Those indeed you can have a maximum of 3. GotO you can have dozens up at the same time.
There's also no "three per target" rule. Tanking a single boss you can easily have a dozen around you.
this is a little confusing. DM is great for self-dispel/magic while DM (?!) is more situational?
if anything, Dampen Harm is the "go to" tank cd, while Diffuse Magic is more situational. There's not even 2-3 fights were DM is more usefull. It's a pvp no-brainer-must-have talent though.
we don't have that anymore. It's only a WW and MW thing.
this is also outdated.
Power strikes = chi brew = ascension in terms of chi generation. It just changes how they are generated, but they give about the same "chi/minute"
Ascension atm is one of the best of the 3. More energy regen + 5 chi gives you more room and is more versatile than a static proc or a burst chi.
I don't agree with this advice for a couple of reasons:
- 5 mans it's ok.
- "high avoidance fights" .. there's really no such thing at this point in the expansion. Fights are so diverse that there's really no way to have a gear for each situation. And gearing for parry/dodge is not a good plan at all. The amount you'll get from rating is pathetic, and you'll have much more uptime on active mitigation (which is something controllable) by focusing on resource generation.
Just check what all the cool kids are doing:
- 7.5% hit
- 15% exp (some people argue about only going up to 7.5% but I don't like rng)
- haste until 14 or 15energy/sec mark
- dump the rest on crit and forget about mastery/dodge/parry.
Haste is probably the best stat all around for BrM. Having a great energy regen pretty much breaks all the barriers on resource limitation and allows you to use skills at a much faster and efficient rate. It basically allows you to use everything .. more. Generating more chi allows you to:
- keep shuffle uptime higher
- use purefying brew more often
- using guard without sacrificing shuffle
- using self heal mechanics (Zen sphere and chi wave) more often.
and it also boosts how often you auto attack, which directly impact how often you generate EB stacks, GotO procs, even dancing steel procs (all those proc rates are modified in a way, by having more haste).
you guide in general is good, but some information here is really misleading. And the 1st thing of making a guide is updating it when mechanics change.
I do .. I have a full healing pvp set, but only recently I started building an agi pvp set... and I still didn't get enough honor/conquest to buy every slot of gear.
and since the "break CC" trinket is a must have .. the healer's version of it is getting the job done until I buy the dps one =p
is anyone still getting crushed by trash in the beginning of pulls? just wondering because i die in 2 hits even with fortifying brew up. would this be something blizz needs to look into in the future because getting called !@#$ty tanks because of trash deaths is a bit much when i am doing everything correct.
if you are getting crushed .. it's 101% chance that you are not doing everything correct. I don't get crushed on pulls of 5-6 mobs on challenge modes, so there's nothing wrong with our survivability on the beginning of the pull.
what are you doing?
something as simple as "keg smash > blackout kick" when you pull is enough to not get crushed.
ps. you shouldn't be gemming for stam.
Edited by Leeflow on 12/17/2012 8:21 AM PST
Lee, thanks so much for your updates!
I now have some time to dedicate to my BM Monk that I hit 90 with a month or so back. I have several 90's so I have to divvy up my time:)
Right now, I am at Ilvl 447. I can hit 7.5 hit, so now while going through heroics and the like, should I continue to try and reach the EXP cap of 15 percent next? I know that I should keep haste as high as I can get it, correct?
Thanks for the help!
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