Pet Battles Hotfixes - Updated 10/11/12
09/28/2012 06:17 PMPosted by Crithto
A bug has been fixed that caused turn inputs to sometimes be skipped, causing only one pet to take action that turn
This still needs to be addressed. Had 2 games in a row where whenever I put in a command the enemy pet would just attack and I never took an action forcing me to forfeit.
Also when I went into repair mode on I was turned into a frog the same turn and it skipped a turn on he repair timer counter and it took 3 turns instead of 2. On top of that I didn't even get the heal. If that were not enough when my mech died it didn't come back to life and no it had not died yet that match.
09/28/2012 06:17 PMPosted by CrithtoState-dependent abilities should no longer have their effects reversed (example: Maul should correctly require that the target be Bleeding)
If this really happened then reduce its cooldown, don't let us get used to something and then completely screw it up....
Originally, the first day or two, the pet battle trainer didn't give me any quests, either. Eventually i got the four-quest chain that starts you out, but nothing after that. I'm not even sure what is supposed to happen next, but so far i have nothing. ;)
someone confirm plez?
09/28/2012 07:14 PMPosted by ReefguyAny chance we can get a list of all the balance changes?
Looky what I got!
Full balance change-list that was applied during the recent hotfixes:
Keep the reports and feedback coming!
It sure stays up for the entirety of the fight even after he's dead but it never goes off even when the opponent switches mid-battle. It SHOULD go off.
Focus Chi really needs another round cooldown for the Monk. As it is now, It's Focus Chi...Jab...and you're pretty much dead if not really really dead. Then it's just rinse and repeat with your others. To beat him you have to be lucky with a stun or two. I'm not looking to gut him, just either add a round cooldown or have the bonus damage smaller. It's too nuk-ey.
The nerfing might have gone too far. Maybe up the damage across the board for the gnomes other abilities? Relook at the NPCs' capabilities in light of the nerfs across the player's pets?
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