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Holy McJesus, V. Where did you find the time for all this?
Beautiful stuff. Plus, added bonus for me: I can now just refer folks to various pages on here rather than doing what I had tentatively planned, which was to considerably elongate the PvE sections of my thingie with more detailed answers.
Aeriwen gets all the credit for answering leveling questions, btw, not me. I address a few really basic ones in my sticky, but mostly it's an across-the-board FAQ that tries to avoid going too far into specifics. The other stickies are for that.
You write the mods yet to ask for a switcheroo?
With anticipation you should always be using 5 cp finishers for your envenom, as well as changing a few other things.
Anticipation probably deserves an entire section to itself, its kind of a big change.
Wow that was the first time I actually saw a post get stickied.
Edited by Woran on 10/1/2012 3:47 PM PDT
I posted this in another thread, but this should answer your question.
Keep in mind that gemming pure haste in a red socket is only viable if the set bonus for gemming a red does not outweigh it.
Agility stat weight: 2.729
Mastery stat weight: 1.337
Delicate Primordial Ruby - 160 agi - Total Value = 436.64
160 * 2.729 = 436.64
Adept Vermillion Onyx - 80 agi and 160 mastery - Total Value = 432.24
80 * 2.729 = 218.32
160 * 1.337 = 213.92
218.32 + 213.92 = 432.24
Agility stat weight: 2.770
Haste stat weight: 1.635
Delicate Primordial Ruby - 160 agi - Total Weight = 443.2
160 * 2.770 = 443.2
Deft Vermillion Onyx - 80 agi and 160 haste - Total Value = 483.2
80 * 2.770 = 221.6
160 * 1.635 = 261.6
221.6 + 261.6 = 483.2
Quick Sun's Radiance - 320 Haste - Total Value = 523.2
320 * 1.635 = 523.2
Edited by Kalandrial on 10/1/2012 5:29 PM PDT
Actually Garrote might be higher DPE. Not sure. Would need to run tests. But yeah might be better to just say "opening sequence" or something neutral.
Edited by Sheevah on 10/1/2012 8:04 PM PDT
The Coaster is, relative to everything else on the primary list V shared, pretty terrible. Even if you reforge out of some of that crit, it's still a whole mess of crit and not a lot else.
The Dragonling may still prove to be pretty decent. We still don't know (or, at least, I still don't know) exactly what the deal is with the proc and how strong it is; depending on that, it could be roughly in the same bucket as the alchemy trinket, gve or take.
Edited by Rfeann on 10/1/2012 9:50 PM PDT
Great guide, but one question
So why is only the Crit cloak enchant listed? The hit enchant is the same amount (180), and since for combat for example you reforge crit to hit anyways why not just.... use the hit enchant? At worst you just don't reforge crit to hit elsewhere and leave it as crit and in better cases maybe you don't have to reforge haste or mastery to hit.
Edited by Desukà on 10/2/2012 3:15 AM PDT
90 Goblin Rogue
so. did you pull those stat weights off EJ? or come up with them yourself?
no snark, im wondering where they came from. I did some simcs myself, and came out with wildly different stat weights for combat specifically. not enough to change the order, but enough that it's never worth gemming haste.
(I think I came out with something like 3.0 agi, ~2hit/xp, 1.1 haste, <1 mastery/crit. I changed quite a few gems/enchants around while doing a few sims, gemming pure agi indeed came out well ahead).
Basically im wondering what those numbers are based on, or if i just did something wildly wrong.
The stat weights are from EJ.
The enchants are listed so that the best one is on top, and the ones below it decrease in value as you go.
Weapons: Enchant Weapon - Dancing Steel.
Dancing Steel > Windsong > Elemental Force
Also worth mentioning on the Windsong enchant, since you mentioned the crit proc:
Unless it has changed, it's possible to have all three (crit, haste, mastery) procs active at the same time. So, although it is random, having the crit buff up wouldn't prevent you from getting your wanted mastery proc.
Edited by Sheevah on 10/2/2012 6:54 AM PDT
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