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Currently the stat choices for PvP trinkets isn't balanced, and leads to huge stat differences for Human and non-Humans characters.
The medallion that "Removes Control and Impairing Effects" gives roughly ~1000 less PvP Power, but gives ~1000 Crit or Mastery or Spirit compared to the Proc Stats and On-Use trinket. This is a big issue because some classes benefit greatly from PvP Power in comparison to the off stats, and the reverse can be true as well.
That means if you're not human you're forced to get roughly 1000 less PvP Power and get 1000 crit / mastery / spirit instead. This is a huge issue that can cause players to be up to 5% weaker in damage and healing.
Please add the stats for all trinkets to be even! That way racials are more balanced for each class in PvP. Perhaps simply add a PvP Power version for the "Remove Control and Impairing Effects aka Medallion" trinket would fix it!
Edit: Here are some item samples:
http://us.battle.net/wow/en/item/84943 (Spirit or Crit or Mastery are the choices)
http://us.battle.net/wow/en/item/84937 (Proc Strength or Agi or Int, but all has 1300+ PvP Power!)
there HAS to be some advantage to every man for himself, or there's no reason to roll a human (inb4 3 expertise)
Rolling a belf gives you access to an instant silence in melee range.
That's where your 5% went. Go back to the alliance if it hurts that much.
Some advantage to being human? Whether the impairment trinket has Pvp power on it or not humans will STILL have an extra damaging trinket so I don't see how ur complaining about emfh not being good enough
it's because you're missing pieces of gear.
the only tool here is you....vanguards continually goes out of his way for the pvp community but most of all you clearly didn't read what the post is about.
edit: but hey at least we have elite belts....
so by default humans are supposed to have the BEST overall racial because....
Edited by Stormspellz on 10/2/2012 11:21 AM PDT
Not the best, but where's the PvP trinket that lets me AoE stun? or silence? or berserk? or remove all bleeds and poisons? or shadowmeld?
there isn't one, all we got was a stinkin' extra trinket so that we didn't need a medallion trinket. At least the medallion trinkets have stats now, they used to just give a little bit of resil and the effect.
Apparently the hidden human racial is to deny that ~5% damage and healing wouldnt be overpowered as all get out.
5% was merely a guess by Vanguards. It is by no means 5%.
5.06% is the baseline PvP power on a non-medallion trinket (which humans get two of), but you still get 1.22% of that back with the Medallion. The true difference in PvP power is 3.84%, but you also get 1000 of either Crit, Spirit, or Mastery. L2math.
Most likely its a 2 or 2.5% increase for humans.
Whats 2257 Spell power every two minutes for 15 seconds? that's what orcs get.
most of those are situational and specific to individual specs / comps, emfh is easily the
best OVERALL RACIAL of any human class
edit: and blood fury is equal to about 12% spell pwr in half blues (remember it DOESN'T SCALE)
Edited by Stormspellz on 10/2/2012 1:37 PM PDT
Oh boy, 1000 crit, spirit or mastery, or 3.84% ADDITIONAL pvp power. That's not exactly a difficult choice to make.
Even at 2.5%, it's vastly better than other dps racials. I'm still saddled with warstomp, and I think with Mighty Bash even restos would much rather take your 2.5% extra everything.
And when the next cunning comes around- which on my shadowpriest consistently was able to do 15-20% of my damage, far exceeding what the pvp power on a trinket would give even in several tiers- I guess that the ability to wear an additional on use trinket is no big deal?
I'm hardly on the "nerf humans" bandwagon, but acting as if their racial is nothing special requires some particularly difficult mental gymnastics, especially after last season.
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