Tanks do not need to be concerned with dps if it is high or low, aggro management is the only concern.
This really hasn't been a serious tank concern for a long time now.
If everyone wants to play Tank... fine, may or may not make the healer's job harder.
Might make the healers job harder if you only have one guy doing real damage. Tanks without Vengeance don't tend to do any damage. More healers means tank can take more damage and stack higher Vengeance though.
Doing good damage is bad? We are trying to kill stuff you know.[/li][li]I think your dps spot is safe regardless.
Good damage is fine. I am the tank roll is more interactive then it was when they did no damage. But, doing more damage than class that are designed to do damage is, well, poor design.
Tanks are gonna roll for Tank gear..
People roll on whatever gear they want.
It's a mechanics issue, no you are not a baddie because the tank did more dps.
Yeah, and it seems kinda busted.
I would be all for tanks doing more damage, if dps could actually take hits, and work to help control a pull somehow. A somewhat melding of the rolls would be neat (although a complete melding of them is something I don't think I would want to see). As it stands now, with the game as it currently is, tanks being machines of death is extremely counter intuitive.