Woah, a blue. I didn't think you guys were allowed on the Rogue forum.
Class forums are places where we want players talking to players, but I heard you guys were a little frustrated. I wanted to drop by and say hi, and I saw the comparison with Monks. That kind of false side-by-side comparison is something I like to nip in the bud. It creates un-justified class jealousy, y'know?
Better to consider your class mechanics within the context of your class mechanics instead.
Our core damaging moves are rather... awful damage. In fact, the core of our damage across all our specs comes from auto attacks + poisons, my yellow hits feel awfully weak :s
Also, while you're lurking - its feeling like combat outside of its cooldowns on very short fights (and its cleave on cleave fights, naturally) is a little weak on the sustained dps front. Just my impression though. Heroics it's fine, as fights generally dont last much over the 1 min mark, so the cooldowns are super effective. But in raids it's feeling kinda... weak. Maybe it was just a lack of gear at the time, I'll see next week I guess.
As for why I'm "sad", it's not a dps issue mainly - it's the lack of variety in the specs, the squishy-ness of the specs outside of cd's, the class feeling worn, boring, old. There's a lot more details about this on the old beta forums.
For something more specific:
-Rotations are too similar across the specs, feels like just a change in ability name, not a change in playstyle. I'm looking at warlock spec variety with a lot of jealousy.
-Tricks of the trade's change has been horrifically bad. It's a dps loss for the rogue for the sake of buffing someone else's dps. That's not very "rogue-y", and it's not enjoyable for the rogue player either.
-Dat talent tree. There's walls of feedback regarding it, I'm not going into detail.
-Appauling baseline mobility. Shadowstep needs work.
-Too much passive damage
-Cp builders feel weak.
There's a million more I could list, but I won't.