Blizzard should take all the old crit bonuses...
And put them on the finishers!
10/05/2012 03:41 PMPosted by RfeannMaybe I should have put a paragraph break between my first quoted sentence above and the second one? First I commented on the similar themes struck by several posts, then I decided to ask a followup question about one of them in particular. It's totally cool that you don't feel CDs are one of the issues, but it's still something that's been raised by a number of folks in this thread (and many others).
While I'm on that subject, I'm curious why other pure DPS classes - Mage and Hunter - kept both their mobility abilities (Blink, Disengage) on Shorter CDs than Shadowstep in addition to maintaining their CD reset abilities (Cold Snap, Readiness)? Some of them aren't even talents they have to sacrifice other abilities for.
10/05/2012 03:48 PMPosted by NewkieDo you really think its possible to give you any more specifics than have already been stated? Its been non stop criticism for weeks now, the people on this forum have done everything short of drawing it in !@#$ing crayon for you morons.
10/05/2012 01:48 PMPosted by DaxxarriThe fact that he deviated from impartiality and actually acknowledged our plight is evidence enough that he loves us. Now, about that statue...
To be fair, I remain impartial in that I always have to (and want to) take the broad view when considering class issues. I also know that you guys are frustrated, but the hard truth is that, even before Legendary weapon hijinks, Rogues needed some adjustment.
Still, we want every class to feel fun and satisfying to play, and I wanted to drop by and find out some specifics regarding why you guys are sad.
Edit: Please don't exaggerate the issues, by the way. It's much easier to relay information when I'm not trying to separate fact from fiction.
If we are to apply the experience I have observed (and fell within the projected damage by Simulationcraft and Shadowcraft sites) plus that mentioned in this thread by others, it lends to the conclusion that the problem isn't with CDs - though it may seem that way. It, instead, lends to a different conclusion. Our scaling, largely due to weapon damage/dps, is more significantly impacting us such that we would start out weak and seem significantly stronger by the end of said expansion.
We scale too slowly AND/OR other classes scale too quickly at the start but wane later on by comparison. I suppose we could wait until the end of the expansion to watch this play out yet again. Or we could simply ask for it to be addressed.
10/05/2012 04:06 PMPosted by RfeannWe scale too slowly AND/OR other classes scale too quickly at the start but wane later on by comparison. I suppose we could wait until the end of the expansion to watch this play out yet again. Or we could simply ask for it to be addressed.
But how? I don't disagree with the point you're making. Neither does Ghostcrawler, who posted about exactly this issue not long ago, though I'm having a heck of a time finding the quote -- there was a post somewhere within the past couple of months in which (I believe it was) GC talked about the "nerfs" to crit %, haste and so forth at the start of an expansion and said he wished there were a way to make it different, but that it was a necessary step to prevent stats from becoming progressively more ridiculous (read: 150% crit) as new expansions are released and gear levels continue to rise.
We can say "fix it," but what ideas do we have to bring to the table as to how? How can you make a class like ours less dependent on gear for our DPS while still ensuring that gearing is rewarding and necessary?
10/05/2012 01:19 PMPosted by DaxxarriWhile true, the abilities Monks use to generate Chi are not very damaging, while the strikes a Rogue uses to create combo points are core damage abilities.
I personally would rather deal with being gcd capped instead of waiting around for energy.
That's just my preference, I like feeling like I'm smashing dem keys for a reason.
The harder and faster I hit my keys the bigger the crits.
10/05/2012 04:19 PMPosted by RelikarImo, make recuperate passive. :D
10/05/2012 02:44 PMPosted by RfeannI've always been a rogue first and foremost, and I'll always be a rogue. But I'd seriously like to see some changes that allow me to consistently play my class, rather than shine for a few moments and then watch cooldown timers tick for several minutes.
Are you saying you want cooldowns removed entirely, or just made a lot shorter?
Almost by definition, a cooldown is not going to allow you to consistently play your class; you'll be (arguably) playing it one way when the CD is active and another when it's not. If you make cooldowns shorter, they arguably have to become weaker, which risks making them pointless.
10/05/2012 04:31 PMPosted by NewkieHe was asking us to reiterate our grievances concisely in one location (this thread) and without undue emotion. Please don't make this harder on Daxx by belittling him into a scavenger hunt; he's trying to help us.
Help us my !@#.
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