I think there are probably some issues, which is fine since Blizz JUST released this class to the public 10 days ago. However, can we actually discuss these issues in a way that allows Blizzard to see some actual suggestions and not "lol this class sucks bye"? It's constructive for the Monk community as a whole if we talk about it. Also, a general piling of ideas would be nice. I think we'd all like to suggest some things for how to change the class up a bit.
RSK - Is it really as terrible as the worst complaints are making it seem? Let's see some Recount numbers from Level 90 Monks compared to other classes. I know WoL won't have numbers for awhile, but it would be nice to get a preliminary idea from players. I'm not 90 yet but I'm already hitting 100k RSK crits while questing, so I'm slightly skeptical about all of these complaints. I'll keep my mouth shut until I see numbers though.
Fists of Fury - It's still sort of awkward to squeeze in to the rotation, do you guys think there's a way to fix this?
Tiger Strikes - I'd say that right now, my biggest issue is with Tiger Strikes. It's clunky how you spend so much time working up to your 30% armor debuff, and then have to continuously refresh. Working a refresh into BoK would be a nice solution, and I think it would make the time spent working up the debuff worth it.
Jab - Does less damage than our actual melee. Wtf? Expel Harm literally does more damage than Jab at level 90 and I don't exactly think that's right. Numbers need to be adjusted here.
ALSO MY BIGGEST SUGGESTION:
Change the Flying Serpent Kick minor glyph to turn FSK into a Charge type of spell. Seriously, this would solve SO many problems. It gives us a charge, which is very necessary for gap closing in BGs right now. Also I don't know about you guys, but I can't count how many times I've accidentally pressed FSK during a boss fight and sent myself flying away from the boss. Right now the glyph is basically useless because if you're going to spend the time pressing FSK to fly into a fight, you might as well keep your mouse on the button to control when you land, instead of leaving it up to your aiming to hopefully hit an enemy mob.