- Mana Regeneration
- Offensive Pressure
The strength in the past with Discipline was the fact we had the worst mana regeneration but we had Mana Burn to evenup the fights. We could take another healers mana to keep them on par with us. In the current state we out of mana ourselves much faster than other healers. We lack anyway to put offensive pressure on the enemy team. With the combination of Dispels/Mana Burn and SW:D being castable at anytime we've lost the ability have an aggressive playstyle. This allows other healers to purposely drag out matches to the point we can't compete. Our Defensive Cooldowns are Lackluster most times we're still able to be killed with them on us. All in all we're very weak and unless you're an exceptional player with exceptional teammates getting high rated is going to be a huge struggle for any Disc especially as damage continues to climb from people getting PvP Weapons and Malevolent PvP Gear.
- Damage Output(Arena)
- Offensive Pressure
Shadow is in a much better position than Disc. In RBGs we perform wonderfully and can excel at keeping pressure out for other DPS and our team. Our Damage on the larger battlefield allows for more of our DoT's to stay up as enemy healers are under more pressure. Our issue is in Arena. Even with Dispel on an 8 Second Cooldown we lack the ability to put out substantial damage alone. The fact we went from being a controlled bursr type to a RNG burst type is literally atrocious in small scale PvP. There are many times where you can just have poor luck and never get the chance to burst. On top of the fact in 2v2 Shadow/Healer is nearly impossible to win with because self healing is through the roof on most DPS classes. It's almost like Facing Rogues with the old recuprerate 1v1 again. Healers can dispel our DoT's with little to no penalty. Even with Sin and Punishment they can complete shut out our ability to get any Burst oppurtunities. Warriors have near 100% uptime on us. The changes made to Shadow have all but removed our synergy we had with other classes. While hoping and waiting to generate Procs to burst we're handicapped into being reliant on RNG and inconsistent Burst.
Without a change to either of the playstyles that brings back Disciplines Survival,Utility and Pressure or Shadows controlled and reliable burst play we're going to fall short in Arena as gear climbs higher and our damage stagnates. Hopefully this isn't the case in full PvP gear. This is just what I've noticed myself.