Topic Looking for tanking trinket advice
90 Blood Elf Death Knight
Currently i have Viceclaw Carapace (parry 464/ mastery 1398 on hit 20 sec) I just made the quilen Statue ( 406 mastery and lame dps ). Yes i know i could get much better running raids etc but could we keep the conversation towards these two trinkets. just leveling trying to get more gear.
Master = best
Only true unless you are a Prot pally in wich your stats are very strange.
Mastery is nice.
Naturally stamina is good.
Dodge / Parry are great if they are on gear, but forge out of it for more haste.
For death knights? You have a lot of options, actually.
1. Hit and expertise aren't as important to us as they are to other tanks, since we rely less on autoattacks to generate resources and our active mitigation isn't parryable. However, hitting like a freight train is awesome, snap threat is nice, and more reliable active mitigation never hurts.
2. You can stack mastery after reaching a safe health pool size - in current content, wearing 463 gear is enough to have a safe health pool for normal content, so just stack mastery. This works well for raid content that you're a little undergeared for, and as a good "general purpose" build. You usually can't go wrong with a mastery build. Sometimes there are more optimal setups, but I've yet to see a fight where a lot of mastery is bad.
3. You can stack dodge and parry. This is a decent approach if you're not confident in your active mitigation skills, if your latency is bad, or if you don't want to get a lot of hit and expertise. A dodge/parry + hit/expertise build is the highest DPS build available to us, owing to suffering less of a penalty when dropping death strike for blood boil or heart strike.
4. You can stack stamina. This is most effective when facing content that you overgear or when facing content that you drastically undergear and need the health pool to survive the hits for. The idea is that rather than focusing on the mitigation aspect of death strike, you focus on the heal with the blood shield as a nice kicker, and use your absolutely ginormous health pool as a buffer instead of the absorb shield. Damage you heal back yourself is no different than damage you don't take, so long as you do it before the healer has to or before you're in danger of dying.
Anyway, as for your trinket options, a good general purpose setup would be a Ghost Iron Dragonling with Mastery, Parry, and Hit or Expertise cogwheels and then a stamina/X trinket of some kind - brewfest, darkmoon card if you can afford it, lao-chin's liquid courage if you have the rep, iron protector talisman, etc.
90 Blood Elf Paladin
Need the proper HP first. Hit/exp to your desired level (I went 7.5 and 15%.) Mastery to lower the damage, haste to increase the holy power generated (at 13.5-14% exp bosses stop parring you regularly.)