1) Quickening - increase the benefits of the passive ability, Fleet Footed, giving the rogue a 35% movement speed increase at all times that does not stack with other speed boosting effects.
2) Endurance - Passive: The rogue can never be slowed to less than 70% normal movement speed. Active: [15 energy] The rogue can not be slowed to less than 100% movement speed for 30 seconds. (1 minute cooldown)
3) Adaptability - Passive: Snares and Roots last only 75% of their normal duration on the rogue. Active: [25 energy -does not break stealth] All movement impairing effects and abilities that cause a loss of control your character last only 25% of their normal duration. Lasts for 1 minute. (2 minute cooldown)