Alternatively, formulas to calculate haste breakpoints for different spells would be cool too.
Most theorycrafting sites say that crit>mastery>haste, unless something has changed drastically since then?
That was for the beta, of course.
Int = 1.0000
Spirit = 0.5932
Spell Power = 0.8153
Hit = 0.5932
Crit = 0.4068
Haste = 0.7546
Mastery = 0.3751
DPS (Pure Damage) = 0.2812
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