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mana regen for all healing classes would not allow your above assumptions to be possible, healers doing all the healing and trying to do as much dps as possible would ooom them fast.
I see why it would be easier to have a shadow priest or ele shammy glyphed/talented with the right utility builds to instead create an all dps team, and this is wrong period and completely goes against the idea that challenge modes are to replace heroic dungeons as the next pinnacle group content.
Right now my main Holy Priest has spent more time specced as Shadow during this Xpac then ever before.
Leveling 85-90 leveled as Shadow to hasten the grind, healing 4 dungeons over and over again would be wrist slashing.
Scenario's- Makes more sense to be in shadow, and i have never been in a pug group that even needed a healer.
Heroic Dungeons- are already faceroll, give everyone a few more upgrades and i could probably start healing these in shadow, while spending most of my time dps'ing.
LFR- Can zerg in shadow spec, or fall asleep healing in Holy spec.
Daily's- rep grind keeps me in shadow spec, i am not masochistic enough to do these in my healing spec.
Challenge Mode Dungeons- Why go holy when I can go shadow if i really want to compete
So,I have normal raids and heroic raids left for me to actually really enjoy healing in this Xpac?
What happened to the philosophy of more DIVERSITY of play that was the premise of this expac?
As i have said before, very disappointing.
Most healing specs have the ability to DPS for free either baseline or through Glyphs. It's similar to bringing a healer to a Scenario. If the other two players only need to focus on damage and can ignore self healing while the Healer adds some damage the run is just as fast (or faster at times) than one where you bring 3 DPS.
As far as diversity it seems like it's you who's limiting yourself. All the things you mentioned outside of Challenge Modes can either be done in your Healing spec (LFR, Scenarios, Heroics) even if you consider them faceroll or it's content where a healing spec has never been optimal (Solo play like Dailies).
I think the ability to respec on the fly added to the existing Dual Spec system means this x-pac offers more diversity of play than ever.
If I want to be challenged as a healer, I have... heroic raids, heroic raids, or heroic raids.
Yup. That's sure a lot of diversity.
It seems like, as someone said above, Blizzard thinks healers are gladly embracing the fact that they "finally!" can go DPS primarily. Which is not the case... plenty of us love and prefer healing and only DPS when we have no choice.
There's a lot of diversity of play... if you're DPS.
You're missing the point. All 'healers' just became disenfranchised from top competitive runs completely. This is certainly not what Blizzard had intended and needs to be fixed.
not needing a healer is not just a healer issue, it is a comp issue.
Only if you have a certain tank, certain amount of DPS, certain buffs will various healerless comps be viable.
I imagine this is going to be made very clear by the challenge mode scoreboards. You're going to see certain classes stacked in a group and other classes simply not brought at all.
This is because no matter how much blizzard wants it to be "bring the player not the class" everything they do in the game supports a single player having access to all of the classes. So really its "bring the player who then brings the ideal class."
For those of us who don't care much about alts, or having 1 of each class just to ride blizzard's balance issues out until nerfs happen, this is not a good thing.
Some classes you're simply not going to be able to stack, where others you will. I don't think it's a major breakthrough that the firsts and bleeding edge comps have similarities.
We tried doing on with 3 paladins and a druid. That is a disadvantage simply due to buffs. Even if all other classes are equal, we are missing buffs that we could have with other classes. The classes with stronger AE are preferred in many situations. Range preferred in many situations.
Cooldowns that soak tank damage are obviously preferred and not everyone has it (is anyone really surprised that army of the dead, hunter pet and shaman totem were in the first challenge gold groups?)
In my situation where my friends play paladins and a druid, there is no magical 5th player that makes the comp work. My only options are 1. to get other friends 2. use alts 3. skip out on challenge modes.
It takes fun out of it to realize that comps dominate strategy.
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