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Actually thats just Ferals and Warriors, the rest of us get blown to bits because we cant close the gap..
Between Silence shot, silence from priests, warlocks, boomy AoE thing + the roots + the black hole thing, purge/ dispell magic type mechanics, spell steal, more roots, snares, range stuns, ETC.................
Yeah,, the rest of us are chilling next to that LoS we were trying to use.....Silenced, snared, rooted, stunned and feared; watching 90% of my hp go away because my survivability CD's were used to make it this far.
Range is out of balance right now, simple as that.
Issue really is, ranged needs their mobility or roots or stuns nerfed, being kited 100% of the time with a 50% slow on my target is just dumb, furthermore if I play sub, I have a positional requirement.
- Rogues mobility needs to be buffed if 70% crippling is gone.
- Please take note even tho we have auto apply of crippling poison, the poison it self takes anywhere from 2-5 seconds to actually apply, with the 4 set bonus, takes 2-3.
- Honestly they need to remove prep from the game and just balance rogues cds not around a cd reset.
- Too much mobility was lost while every other class got buffed in mobility and cooldown department, I honestly think no nerfs are where needed for rogues when every other class was brought up in line at this point.
Edited by Ilyrria on 10/5/2012 8:46 PM PDT
Hahaha.... welcome to the life of a warrior. Getting kited even with hamstring applied since the beginning of time. Can't say I sympathize. All slows should be the same potency anyway (50%). Still need to get the other slows down to Earth now.
With that said, though, ranged just have too much CC, and CC not breaking properly with damage (some CC that's supposed to break right away on damage doesn't, as well as fears, etc almost never breaking to damage unless it's 50% of your health).
Edited by Buckybadger on 10/6/2012 2:27 AM PDT
Crip 50%, check.
Step and Prep on the same tier, check.
3 minute vanish, check.
3 minute blind, check.
Rupture required to activate SV, check.
Loss of +crit to backstab and ambush, check.
Inc lowest rep class for the season.
Edited by Perception on 10/6/2012 7:40 AM PDT
Hahaha.... welcome to the life of a warrior. Getting kited even with hamstring applied since the beginning of timeActually this makes me more sympathetic....you know, because we HAVE been there. Requiring a dispeller chained to your buttocks for ANY real uptime was no fun at all. I don't wish that on anyone. Thankfully Blizzard finally gave us some tools to improve our uptime.
The thing with rogues though is that right now THEY need a dispeller chained to their !@# and dispels have now been nerfed. Not pretty at all.
Edited by Lochnar on 10/6/2012 7:45 AM PDT
Cone of cold; curse of exhaustion.
Those are the only two I can think of off the top of my head.
Well, I am a liiittle sympathetic ;)
I don't think the issue is with rogues, though - I think they're perfectly fine they way they are. They now have to make decisions like they're supposed to. The problem, though, is with everyone. There's just too much CC flying around (also too many passive immunities and passive CC that don't require thinking, action, or planning) from everyone. I thought there was going to be less CC but be more important.
It seems like 2 things happened to get us here: 1) MORE CC instead of less, and 2)dispels getting nerfed causing us to be in CCs longer.
Edited by Buckybadger on 10/6/2012 12:28 PM PDT
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