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Right now PvP is pretty well spot on with balance! Yes I said it... Blizzard has come a LONG way since Cata imo and getting close to TBC arena's (which while never 100% balanced pvp was super fun and about as balanced as it has ever been in season 2-3). Now the are HUGE GLARING issues that NEED to be addressed, but overall I see PvP having a chance to be wonderful this expansion!
My list of changes that are need.
Cooldown bursting- fix this for a few select classes mainly warriors. If you can nerf their huge insane burst down a little bit and leave all their stun/silences they will still be in a good slot.
CC's- Slap a few more shared DR's between CC's and adjust fear etc.
Healing- With burst taking a heavy nerf and cc's getting reduced you can then proceed to adjust healing.
Overall though I do believe Blizzard has got the concept and setup of a wonderful design for once to be able to adjust these issues. Why they havent yet is beyond me though. All classes will be in a much better standing if they town down cooldown stacking burst and the overall raw power of cooldowns to begin with and increase sustain pressure where landing a more limited CC chain can still net kills.
Classes themselves are NOT the problem! I think this is the first expansion where classes overall seem to be in great standing it's just overshown on what some can do (ie Disc priests/ Rogues etc) by the classes that are able to insta-gib at the moment.
Edit: Some "small" changes I think that would go along way for adjusting classes without "breaking them entirely" I'll list below
Mages- Glyph of fire blast nerf would go a long way here imo...
Warriors- Reduce the ability to pop ALL their cooldowns at once and the blanket silence on pummel/heroic throw.
Hunters- Lynx rush adjustment and BW unable to be instant reset. Increase sustain for this class in return
Resto druids- Scale back their mastery by a tad.
CC's- put all magic effects on a shared DR and physical CC on a shared DR.
Roots/Horror/Blanket Silences (leave silences when interrupting a certain school in effect, just a small nerf to the blanket silences)
I believe this will change a big part of the game and allow us to see more or less what *tweaks* can be made and other adjustments when these very easy adjustments have been added.
Now proceed to flame me like I know 99.9% of the people crying "NERF TO THE GROUND" will = \
Edited by Kurain on 10/6/2012 7:57 PM PDT
90 Human Mage
Heard more people !@#$% about the counterspell glyph then the inferno blast lol
They do need to tweak fears DR as it doesn't appear to be working as intended, going from 12 fear to another 12 fear to dead is no fun.
Besides that I only have problems with warriors smashing everybodys faces in and BM's bringing the zoo to town with there dumbed down spec. /facepalm
Edited by Justy on 10/7/2012 1:24 AM PDT
Actually if you read what i wrote you would see I said to reduce Rdruid mastery and well as nerf they synergy our CC has with other classes.
Reading is hard.
Disc Priests over all aren't in a bad spot... They suffer from the same thing every other healer does CC+Blanket silences. Therefore since they hard cast more than most other healers it effects them more. If you cut back on those issues and reduce druid mastery scaling yes all healing will be closer in line.
Could you not assume that is WHY priests are having a hard time? Druids excel right now because we mainly heal with Hots to get us through all the CC priests can't do that. If you tone back CC you will have to tone back druid mastery. Not that hard to understand.
I suppose you didnt play back in the day when it was actual "abilities" holding class back as in no mortal strike, and other issues like that? Now it is all about the fine tuning what we have not what we are lacking.
Alright, I play as a Frost DK for the sheer fact of not being a blood "LOLINEVRDIE" knight. I play frost, because I don't feel like a imba !@#$%^ thinking I'm good because I steam roll people (i.e. Warriors, frost mages, ret paladins, ect.). When you say "PVP is balanced guies", it gives me the rage to smack the mental defect out of you. PvP hasn't been balanced since the end of pre-bc. At that time blizzard got rid of their amazing dev team, and got Ghostcrawler(The biggest piece of -*!@ wishy-washy %*@@*#*# they could find out on the street that day) and his little crew of "We don't know simple mechanic making, and balancing" engineers. They morphed this game into the biggest PoS on the market. You wanna know how to fix it? You really wanna know?
1.) Rework PvP Power; It's legitimately broken.
2.) Rework damage scaling (Some of us would like to hurt people without being in full Conquest gear.)
3.) Nerf the healing numbers in pvp; There been times when I've worked priests down they have around 50k health, I've outplayed them so far, and it's going all right with all my CDs on CD. They get one fear off for 3 secs and after one crit heal, they're at 100%?
To beat all of this a druid was saying "Guys... pvp is fair alright". Here's a great idea, Why don't you go play a class that doesn't have training wheels on.
OP, i see your though pattern with how to fix, ie balance dps then adjust the healing to match the dps levels....
however i do have to say, the PvP aspect of the game appears to be less important than the PvE aspect in the eyes of people that decide where development efforts are directed, this is sad yet wont change until more than 50% of the income generated comes from the pvp community.. till then roags and wizards will continue to be favored
my suggestion is either, roll a mage or a roag.. OR, get a couple mates (make sure u always got a healer in the group) make some alts, dig up some chars that you got laying around in whatever brackets, take your time from 85-90 and ACTUALLY enjoy just pvping as you level...
The flaw here is disc priests should never be in the top heals anyway. Their teams should take less damage! That's what their shield is for. And they should have the best DPS of all healers, on par with monks (pallies have always been a broken class one way or another anyway, so talking about hollies is kind of pointless). Fixing the mana issue, boosting the shields up a bit and shortening the cast time of their offensive abilities would solve all their problems.
Edited by Uuna on 10/8/2012 2:16 PM PDT
In order for people to believe in your claim you have to have either proof or credentials to support your stance. You cannot just come out here and simply rant then expect people to take your word for it.
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