I hate the guild perk system and would like those perks changed into something else, for example tied to player rep instead of guild exp.
Back in BC and Wrath, a big guild had maybe a few hundred, a small guild had a few dozen. This was fine, you had an actual option when looking for a guild.
Now you have players saying things like "my guild is small...." and you look and its got 300+ members. That honestly isnt small, not at least in terms of how guilds worked in the past. I never remember any guild "back in the day" having anywhere near the member cap, which is very common today.
What the guild perk system did was to kill small guilds that were more loosely held together. The truely small guilds that stuck it out and didnt migrate into a super guild were ones where people knew each other above and beyond the game. Everyone else, just kind of clumped together under fewer and fewer guilds. The community then suffers becasue you find yourself lacking any voice or real control over your raiding direction. Its difficult enough for a guild to manage one raid team, let alone 3 or 4.
I mean even though I liked a guild thats small, it became too much of a downside since before the latest Guild Exp patch, you couldnt really level a guild enough to attract the players you need to level your guild.
Now, some argue that you shouldnt want ppl in your guild just to have them there, that you should only invite folks you have some sort of connection with, being freinds or raidmates or whatever. The truth is that that doesnt work, and most all guilds are full of random players with little power.
Even if one of these "nobodies" wanted to leave and start their own guild becasue they are dissatisfied with how their current guild is, they still find it very difficult to get off the ground, by inability to find players, to difficulty leveling.
I will agree though that the Guild Leveling system has been changed for the better, its not so painfully slow to level a guild, but it is still very slow if you find yourself in a position where the potential member pool is shallow. That said I feel that the Blizzard descision to remove guild exp from Repeatable quests like Hodir is piss poor, considering how many abused the system with the lowby water turn in quest. Either they should have allowed some repeatable quests to count or they should have rolled back guilds that abused the system.
Edited by Allyeska on 10/8/2012 9:51 AM PDT