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Don't see why anyone's complaining about this.
I've seen thread after thread on here of people stating that the throughput for both priest specs is low in a pretty across-the-board manner for priest spells. Low throughput and poor mana regen have been the theme of so many posts, not just poor mana regen alone. Someone mentioned that PoH was already a high percentage of their heals, as if that meant PoH was okay. But that's just an indication of what you're using most, not that what you're using most is up to par with other classes' bread and butter spells. PoH and PoM probably both needed a buff. That doesn't mean that single-target issues aren't also being looked at by the developers. Perhaps they feel those issues require more careful consideration because larger and more complicated changes are necessary. |
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Edited by Skootalloo on 10/10/12 8:53 AM (PDT)
Niggle-point. A 1 minute recharge with how the Monk roll charges work would make PW:S nigh unusable once you used up those first five, since it would take a full minute to gain back one charge. EDIT: Or rather, Roll charges recharge sequentially, not in tandem, sort of like DK runes. EDIT, PART DEUX: Or for "math": 0s - 1 PW:S, 4 charges left, 60s CD 15s - 2 PW:S, 3 charges, 45s CD 30s - 3 PW:S, 2 charges, 30s CD 45s - 4 PW:S, 1 charge, 15s CD 60s - 5 PW:S, 1 charge, 60s CD 75s - 6 PW:S, 0 charges, 45s CD You'd either want the way DK runes used to work (recharging all at the same time) or a faster recharge rate on charges. |
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Edited by Poena on 10/10/12 8:45 AM (PDT)
Don't see why anyone's complaining about this. Cause this isn't a well thought out fix. This is a fix similar to Disc Priest's PW:S buff that got buff/nerfed 6 times in the period of a week. There are mechanical issues with the priest class and buffing our party heal (the only party heal in the game) and an RNG heal that is only garunteed to heal 1 useful target (under most conditions), is just silly. |
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Community Manager
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Edited by Nethaera on 10/10/12 8:54 AM (PDT)
<3 Although this won't solve Disc's inherent issues (imo), its a bandaid for sure :p Just as an addition, we're still keeping an eye on performance in this regard. We'll see what happens after the hotfix and how healing is coming along. The extra healing may well alleviate a bit of the mana concern, but we'll wait and see. As always, constructive feedback is appreciated and we'll continue watching. |
#65
10/10/2012
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<3 Although this won't solve Disc's inherent issues (imo), its a bandaid for sure :p <3 Thank you! |
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So the hotfix nerf to healing and shields (15% each) weakens disc priests harder than any other healing class, since we specialize in shields.
I don't understand? We weren't going OOM fast enough for you? |
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<3 Although this won't solve Disc's inherent issues (imo), its a bandaid for sure :p Oh hello Neth, we don't see your kind very often around here. :\ |
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you guys are thanking blue for a BUFF to two spells that make little-to-no difference in our currently state?
How about the hotfix 15% nerf to healing and shields that puts the nail in the coffin for discs? |
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It's definitely nice to see this change at least. Hopefully as ilevels even out it will get to a point where casting PoH is more comfortable in terms of mana consumption and regen.
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you guys are thanking blue for a BUFF to two spells that make little-to-no difference in our currently state? Because when you're down and out, you'll take what you can get and smile doing it. |
Provide logs to show evidence of this. So far no one has shown Paladins being even slightly weak in MGV. They're more concerned about future fights with Holy Radiance output/HPM.
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Community Manager
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So the hotfix nerf to healing and shields (15% each) weakens disc priests harder than any other healing class, since we specialize in shields. While I understand you want to discuss this, it's a slightly different topic (only slightly mind you). The distinction is enough to warrant discussion in another thread outside of this one. |
#78
10/10/2012
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Just as an addition, we're still keeping an eye on performance in this regard. We'll see what happens after the hotfix and how healing is coming along. The extra healing may well alleviate a bit of the mana concern, but we'll wait and see. Are you wearing your healing gear? All jokes aside, paladins that are played well don't have serious mana issues. Paladins that are played poorly, do. Which is as it should be. Riôt |
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Thank you for finally starting to help with priests and realise how hard it has become for us. Our scores in raids prove this, thank you for (after a long period of time and hundreds of messages) taking notice of the priests and are giving us this buff! Now just for the mana issues..... ;)
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