I understand the idea behind a proc chance for Venomous Wounds, when/if it procs, you change what you do. In that respect, it is a lot like Seal Fate and Ruthlessness. While I can't speak for anyone else, it seems
like other people have the same problem with it as i do, situational awareness.
When an extra combo point procs, you know instantly that you have a number of choices. "Do I Mutilate again and risk losing a Seal Fate proc? Or is it more worth it to clip my <insert>?" There is a simple math to it in PvE, but it still is something that adds a little change to the game.
While it's important to keep a close eye on your energy too, it's typically something in the back of your mind. You know, you have a feel, for how fast your energy regens and how much energy each ability takes. A quick look at the energy bar confirms it or holds a nasty surprise. Either way, I personally at least am much less aware of my current energy level than I am of my combo points.
The result? Seal Fate is a great addition to the spec, as was Ruthlessness. The % proc on Venomous Wounds however does nothing for me. Less energy on 100% proc would be a nice QoL.
Another couple changes I'd like to see with Venomous Wounds are:
(1) Removal of the poison requirement. Ruthlessness alone (melee range, requires target, 8-24s) is already more limited than Energetic Recovery (self buff, 12-36s). The fact that poisons need to be applied (dispellable, 8-15s) is obnoxious.
(2) Reduction of Garrote ticks to 2 seconds, down from 3, but keeping the same overall Garrote damage. That'd make Garrote a good alternative to Ruthlessness.
10/03/2012 06:43 PMI'd rather have them give us Focused Attacks back.
Posted by Aurrora
We already have a spec that gains energy from auto-attacks, Combat through Combat Potency. Though I agree it would be nice to increase the value of crit, and Focused Attacks would do that, there's already little enough (and diminishing) difference between our three specs. Venomous Wounds could use some updating but it's a good mechanic; I'd prefer another means of increasing crit value.