Healing and shielding effects applied to players that have been involved in PvP combat are now reduced by 15% .
I agree healing needed to be brought in line but I do NOT agree with a one size fits all solution. Five different classes and 6 different healing specs do not have the same healing output. You cannot have a paper rock scissors game and a single size bandaid for a problem.
Nerf hybrid healing (especially ret word of glory) and go through each individual healing class/spec and adjust as needed. Also, you completely ignored regen and defensive dispel. There is so much crowd control it is nearly overwhelming. Why implement much more than ever before and ignore balancing it with defensive mechanics?
Lastly, as a priest lover through and through since December 2006, I personally feel this nerf hits the Disc Priest community the hardest. Would love to see a blue post explaining the current decision but won't hold my breath.
(PS - Please work on Rogue mechanics/survivability now and give the Rogue community something to look forward to. Your communication skills are lacking for Rogue lovers and I find it insulting.)