Stone bulwark totem- A larger initial shield and also spell pushback resistance while it remains in play.
Astral Shift- usable while CCd
Second Tier: VERY IMPORTANT tier because as it is now we are helpless against melees, we need better tools to deal with them so we arent the free kill we currently are to them.
Frozen power- put on a seperate c/d than earth/fire shock.
Earthgrab - If (when) it is destroyed it stuns everyone nearby for 2 sec.
Windwalk - Also gives 50% bonus movement speed for the duration.
Idk what to say about this tier. Its like take the most clunky, restrictive, and gimped buff mechanic in the game (totems) and try to make it better. But 0 x 0 is still 0 and worthless times a million is still worthless. I think this tier should be removed and 3 all new movement or spell pushback resistance oriented talents should be put in their place.
Some quick easy potential replacements I thought of is: 1) Bring in range of one of your totems gives you extra spell pushback resistance 2) flame shock gives you a large burst of speed (50%) when used but only for ~2 seconds. 3) wind sheer also knocks back the target.
Fourth & Fifth Tier:
Pretty Solid no changes
Primal elementalist gives you one permanent pet at a time (damage adjusted accordingly)
Greater unleashed is taking a completely boring and un inspired skill and doubling it. Like I said before 0x0 is still 0 and I think they should even take out the baseline unleashed. But anyways since resto needs something and since their aoe healing is already good, I thought of something called 'rock shield'. It can go on top of earth shield (doesnt override it) but would override your water/lightning shield. And basically it is a damage absorb shield on a 10-ish second cooldown.