Not going to post numbers for all ability changes because those tend to be regarded as too subjective and what I post may not be ideally balanced.
-Drastically reduce frostbomb damage
-Frostbolt dmg needs to be significantly buffed or at the very least reduce cast time of it (atm probably weakest hitting 1.9 sec base cast spell in game outside of shatter)
-Deep freeze only accessible to frost spec
-Glyph of deep freeze removed
-Combustion damage needs to be buffed (not asking for the dmg it used to do in Cata, but atm it doesn't even hit for a fraction of what it used to)
-Buff scorch dmg
-Increase ring of frost CD from 30 to around 60 seconds, decrease base cast time from 2 sec to 1.7 sec.
-Do something else with 2 set bonus, 20 second CS is kinda too retarded
-Buff steady shot and chimera shot
-Buff SV mastery dmg and black arrow dmg
-Stampede unusable in arena (I realize the biggest problem is the resilience bug with certain pets bypassing it completely and blink strike as well as lynx rush doing the majority of the burst, but from both personal experience and watching streams and looking at combat log screenshots, some hunters have figured out for stampede pets to fully crit 40-50k claws, which I don't think is the intended 25% dmg)
-blink strike and lynx rush dmg slightly toned down
-FIX CERTAIN SPIRIT PETS IGNORING RESILIENCE
-Glyph of endlass wrath removed (I'm fine with the pet being unstunnable/unrootable etc. while during BW, and at the moment 10 seconds is way more enough time for someone to get globalled while the pet is unkillable for that duration)
-Buff power shot so that there is an actual tradeoff between choosing this or glaive toss depending on comp and fix the pathing issue on moving targets for power shot so that it always hits
-Buff cobra shot and serpent sting dmg
-In arms and fury spec, no rage generation while in defensive stance
-Second wind is fine the way it is if the above is changed
-Avatar & recklessness not usable at same time. Skull banner & recklessness not usable at same time. But allow Avatar & skull banner to be used at same time.
-Bloodbath bleed dmg needs to be buffed or CD reduced (maybe both?)
-shockwave CD increased from 20 sec to 30. slightly reduce dmg shockwave does (so that it's more comparable to a specced HoJ cd. HoJ stun lasts longer but does no dmg and is single target, so that's the trade-off for a conestun that can still do dmg)
-buff slam damage. buff heroic strike base dmg
-TFB stack capped out at 3 instead of 5, but increase the proc rate from 30% to maybe around 50%
-Glyph of gag order only applies to heroic throw (Yes, warriors could spec gag order in cata, but they did not have the option to choose for double charge, 20 sec CD shockwave stun vs. 45 sec throwdown stun, glyphed heroic leap is 30 sec down from 45 sec?, 1 extra mass spell reflect, heroic throw CD is 30 sec down from 60 sec?)
-Displacer beast CD increased from 30 sec to 45 sec.
-Wild charge Cd increased from 15 sec to 30 sec.
-Dmg that resto druids can do as feral with Heart of the Wild popped decreased. 60-80k ferocious bite crits from a healer is unnecessary.
-Reduce solar beam CD from 1min down to 45 sec
-Reduce rejuv, lifebloom ticks, buff regrowth and healing touch
-Soul link restored similar to cata model (no pet HP penalty, and master and pet share 20% dmg with each other)
-Demonic gateway unusable in arena
-Dmg done while under dark bargain reduced by 50% (should be used as a defensive CD, not to combine with unending resolve to one-shot anything below half health with an unstoppable chaos bolt even while trained)
-Reduce chaos bolt dmg, buff incinerate & conflag accordingly (similar to frostbomb and frostbolt treatment, less burst more constant pressure)
-Increase damage UA does when dispelled
-Increase nightfall procs (maybe even double)
-Chaos wave dmg slightly decreased