changes for the better

90 Undead Mage
14535
Even though Blizzard has completely given up on PvP balance, there still exists wishful thinking.

Not going to post numbers for all ability changes because those tend to be regarded as too subjective and what I post may not be ideally balanced.

---
Mage:
-Drastically reduce frostbomb damage
-Frostbolt dmg needs to be significantly buffed or at the very least reduce cast time of it (atm probably weakest hitting 1.9 sec base cast spell in game outside of shatter)
-Deep freeze only accessible to frost spec
-Glyph of deep freeze removed
-Combustion damage needs to be buffed (not asking for the dmg it used to do in Cata, but atm it doesn't even hit for a fraction of what it used to)
-Buff scorch dmg
-Increase ring of frost CD from 30 to around 60 seconds, decrease base cast time from 2 sec to 1.7 sec.
-Do something else with 2 set bonus, 20 second CS is kinda too retarded

---
Hunters:
-Buff steady shot and chimera shot
-Buff SV mastery dmg and black arrow dmg
-Stampede unusable in arena (I realize the biggest problem is the resilience bug with certain pets bypassing it completely and blink strike as well as lynx rush doing the majority of the burst, but from both personal experience and watching streams and looking at combat log screenshots, some hunters have figured out for stampede pets to fully crit 40-50k claws, which I don't think is the intended 25% dmg)
-blink strike and lynx rush dmg slightly toned down
-FIX CERTAIN SPIRIT PETS IGNORING RESILIENCE
-Glyph of endlass wrath removed (I'm fine with the pet being unstunnable/unrootable etc. while during BW, and at the moment 10 seconds is way more enough time for someone to get globalled while the pet is unkillable for that duration)
-Buff power shot so that there is an actual tradeoff between choosing this or glaive toss depending on comp and fix the pathing issue on moving targets for power shot so that it always hits
-Buff cobra shot and serpent sting dmg

---

Warriors:
-In arms and fury spec, no rage generation while in defensive stance
-Second wind is fine the way it is if the above is changed
-Avatar & recklessness not usable at same time. Skull banner & recklessness not usable at same time. But allow Avatar & skull banner to be used at same time.
-Bloodbath bleed dmg needs to be buffed or CD reduced (maybe both?)
-shockwave CD increased from 20 sec to 30. slightly reduce dmg shockwave does (so that it's more comparable to a specced HoJ cd. HoJ stun lasts longer but does no dmg and is single target, so that's the trade-off for a conestun that can still do dmg)
-buff slam damage. buff heroic strike base dmg
-TFB stack capped out at 3 instead of 5, but increase the proc rate from 30% to maybe around 50%
-Glyph of gag order only applies to heroic throw (Yes, warriors could spec gag order in cata, but they did not have the option to choose for double charge, 20 sec CD shockwave stun vs. 45 sec throwdown stun, glyphed heroic leap is 30 sec down from 45 sec?, 1 extra mass spell reflect, heroic throw CD is 30 sec down from 60 sec?)

---

Druids:
-Displacer beast CD increased from 30 sec to 45 sec.
-Wild charge Cd increased from 15 sec to 30 sec.
-Dmg that resto druids can do as feral with Heart of the Wild popped decreased. 60-80k ferocious bite crits from a healer is unnecessary.
-Reduce solar beam CD from 1min down to 45 sec
-Reduce rejuv, lifebloom ticks, buff regrowth and healing touch

---

Warlocks:
-Soul link restored similar to cata model (no pet HP penalty, and master and pet share 20% dmg with each other)
-Demonic gateway unusable in arena
-Dmg done while under dark bargain reduced by 50% (should be used as a defensive CD, not to combine with unending resolve to one-shot anything below half health with an unstoppable chaos bolt even while trained)
-Reduce chaos bolt dmg, buff incinerate & conflag accordingly (similar to frostbomb and frostbolt treatment, less burst more constant pressure)
-Increase damage UA does when dispelled
-Increase nightfall procs (maybe even double)
-Chaos wave dmg slightly decreased
Reply Quote
90 Undead Mage
14535
---
Paladins:
-Increase repentance CD from 15 sec to 35 sec and increase base cast time from 1.5 sec to 1.7 sec (in-line with glyphed hex CD, can't compare this to poly since repent does not heal target to full)
-Sanctified wrath reduces wings to 2min on top of what it already does
-Self-less healer healing reduced for ret palis only when healing others.

---
Priests:
-Psyfiend CD increased from 45 sec to 90 sec. Void tendrils CD reduced from 30 sec to 20 sec.
-Reduce spriest flash heal.
-Increase penance, flash heal, greater heal, renew for disc.
-Fade CD increased to 45 sec. Spectral guise CD is fine to help against melee cleave.
-Reduce Halo CD to 30 sec
-SW:D usable regardless of target's HP

---
Rogues:
-Shadowstep baseline for all specs
-Ambush/backstab receive base +60% crit
-Reduce evis damage
-Shuriken toss CD reduced to 10 sec. Buff its dmg

---
Shaman:
-Totems usable while silenced, but unusable if locked out of nature school.
-Earth shield undispellable
-Glyph of purge removed
-Capacitor totem explodes after 2 seconds baseline
-Ascendance CD reduced to 2 min.
-Thunderstorm Cd reduced to 30 sec.
-Tidal wave has no effect for GHW, but reduces healing wave & healing surge cast time by 30%.

---
DKs:
-Buff frost strike dmg, reduce oblit dmg
-Soul reaper effect checks after 2 seconds, down from 5.
-Buff scourge strike and festering strike

---

Monks:
???
Sorry haven't played one, and it's too difficult to try to balance a class based off non-personal experience.
Edited by Cynthasia on 10/10/2012 5:33 PM PDT
Reply Quote
90 Human Paladin
16000
How are Rets overpowered that you're looking to nerf them? haha
Reply Quote
90 Undead Mage
14535
10/10/2012 04:03 PMPosted by Goonhah
Against a raid boss, unless adds are involved, mastery only effects Ice Lance and Frostfire bolt, but in any other given environment where said mob or player is affected by frost nova frost bomb just goes a bit overboard.


Yes, what you said is true.
Potential fix could be to increase frost bomb base dmg, but reduce mastery modifiers only for frost bomb.

At the moment it hits for maybe 20-30k non-frozen, 40-60k crit non-frozen on full resil, but if it blows up or is detonated with glyphed fire blast on a nova'd/deep'ed target it's pretty much guaranteed to crit and will hit for 80-120k (depending if CDs are popped).
Reply Quote
90 Undead Mage
14535
10/10/2012 04:01 PMPosted by Roelath
How are Rets overpowered that you're looking to nerf them? haha


Notice how the changes for palis are pretty much the least for all the classes I listed?
I even suggested a buff for them making wings 2min down from 3min.
Only dumb thing is the off-healing rets can do, granted this is not only a paladin problem, it's more of problem for all hybrid classes atm.
Reply Quote
90 Worgen Hunter
4045
So nerf the crap out of BM and buff PvE specs.. 2good
Reply Quote
90 Human Paladin
16000
10/10/2012 04:13 PMPosted by Cynthasia
How are Rets overpowered that you're looking to nerf them? haha


Notice how the changes for palis are pretty much the least for all the classes I listed?
I even suggested a buff for them making wings 2min down from 3min.
Only dumb thing is the off-healing rets can do, granted this is not only a paladin problem, it's more of problem for all hybrid classes atm.


Your buff would completely make the 4piece set in PvE overpowered as it already lowers the CD by 85seconds. Also it's not a great talent at all for PvP... No one is going to pick it up for PvP due in large part because you only throw Hammers with it. Only an unskilled Ret would pick such a talent up compared to Holy Avenger which allows a Player to go Ultra Offensive and/or Defensive.

Nerfing Repent to a 35sec CD? How ridiculous is that. Considering it's a Magical Debuff and EVERY healer can dispel you've effectively made that talent trash in PvP.

Nerfing Selfless Healer? Oh yes... Our instant 40-80k (On ourselves) every 10-15seconds needed a Nerf. It does amazing healing to our Allies but, that's what Paladins are there to begin with... As support.

Ret is already already balanced as it is and there is no need for a Nerf. I've yet to see a single post concerned with Ret being largely OP... They're generally seen in the same light as Enhance & Ferals.
Reply Quote
90 Undead Mage
14535


Nerfing Repent to a 35sec CD? How ridiculous is that. Considering it's a Magical Debuff and EVERY healer can dispel you've effectively made that talent trash in PvP.

Nerfing Selfless Healer? Oh yes... Our instant 40-80k (On ourselves) every 10-15seconds needed a Nerf. It does amazing healing to our Allies but, that's what Paladins are there to begin with... As support.



Going with your logic all magic CC is trash because EVERY healer can dispel it.

Perhaps I should have reworded it, meant to nerf off-healing for allies.
http://www.arenajunkies.com/topic/231777-hmthis-seems-like-a-problem/
However, it's not just rets, hybrid healing in general atm is just retarded, hence either games are over in 10 seconds or they last 20-40minutes.

10/10/2012 04:37 PMPosted by Feluu
So nerf the crap out of BM and buff PvE specs.. 2good


Except majority of hunters prefer to go back to MM play-style.
It just means you won't be able to smash deterrence and unleash a zoo to collect points every game anymore as BM.
Maybe you prefer the way it is right now where it's bugged that resilience does nothing against BM teams right now and any class without immunity dies in under 5 seconds.
Reply Quote
100 Orc Warrior
5695
10/10/2012 03:57 PMPosted by Cynthasia
-In arms and fury spec, no rage generation while in defensive stance


No this is really only a problem for arms due to alot of there abilities being free. make op cost 10 rage, maybe reduce slams cost to 20 rage, same with Wild strike

10/10/2012 03:57 PMPosted by Cynthasia
Second wind is fine the way it is


Fixt

Avatar & recklessness not usable at same time. Skull banner & recklessness not usable at same time. But allow Avatar & skull banner to be used at same time.


Just make avatar not useable with Reck. Reck and banner are fine.

10/10/2012 03:57 PMPosted by Cynthasia
-shockwave CD increased from 20 sec to 30. slightly reduce dmg shockwave does (so that it's more comparable to a specced HoJ cd. HoJ stun lasts longer but does no dmg and is single target, so that's the trade-off for a conestun that can still do dmg)


shockwave is fine reduce its damage slightly.

buff slam damage. buff heroic strike base dmg
-TFB stack capped out at 3 instead of 5, but increase the proc rate from 30% to maybe around 50%


just reduce the tfb stack to 3 the rest is fine.

10/10/2012 03:57 PMPosted by Cynthasia
Glyph of gag order only applies to heroic throw


Thats fine, and increase the silence on Heroic throw to 4 sec and call it good.
Reply Quote

Please report any Code of Conduct violations, including:

Threats of violence. We take these seriously and will alert the proper authorities.

Posts containing personal information about other players. This includes physical addresses, e-mail addresses, phone numbers, and inappropriate photos and/or videos.

Harassing or discriminatory language. This will not be tolerated.

Forums Code of Conduct

Report Post # written by

Reason
Explain (256 characters max)

Reported!

[Close]