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they're bad in raids too, if you don't need to move you're not going to move. you may as well get useful stats and have the chance of the proc being used when movement is required
edit: i don't mean that the healers are bad, they're the best in the game right now, just that the mastery effect is terrible for most fights
Edited by Cyrillic on 10/10/2012 8:30 AM PDT
Hm, Lets see; there is the shaman's Healing rain; if your not in it you have to move into it.
I don't think that's a fair comparision. Serenity and Healing Rain generally get cast in a way that they will get the most players. The shield Disc priests can make is generally reserved for the moments when dps isn't as important as survival, and everyone is stacking anyways. Wild Growth for druids doesn't require people to move, it picks out the lowest targets and gives them a HoT, Efflorescence works the same as Healing Rain/Serenity. An unglyphed Lightwell also only requires a click, which does not interrupt dps in the same way.
Our mastery is not controllable and not an AoE heal. They show up at random times, and often in random places. No, it won't wipe a raid for someone to switch from Fireball to Scorch and run to an orb, but the problem is that this is a Monk only inconvenience.
I wouldn't mind if the orbs detonated to do a small AoE heal, or if the Mastery gave us a stacking charge that let us cast free spheres. But I agree it's very lackluster in it's current state.
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