Previously we were placing limits on dailies and what you were able to accomplish, regardless of what you wanted to do or had time to do. Now, removing the daily quest cap and adding a ton of dailies is really us taking the lid off the cookie jar. You could potentially get an icky tummy if you're trying to eat all of them every day. But we think that's a decision each player can make for themselves. Some people are going to feel like they're missing out or falling behind if they don't do absolutely everything every day, and that's something everyone should evaluate and decide for themselves if that's what they can and want to do.
Personally I'm working on a couple factions at a time. They're not providing items that will make or break my ability to play, enjoy and advance in the game, and the expansion is going to be out a while. I have time to work on the others later.
You do realize that some guilds competing in the hard mode difficulty do not want to fall behind because of a couple things.
1) They love the guild they are in and would rather not leave.
2) Pushing hard modes = having better gear for that encounter.
Personally, I have to work on Golden Lotus, Shando-Pan, Tillers, AND Klaxxi. I've missed a few days due to being busy but the fact is I have to do 4 reps a day and get 300 stat food either via farming charms, farming motes (which I use for golden lotus for flasks). I can easily see why this method isn't fun and more of a burn out.
Instead of the burnout that was T11 with hard mode raiding, Blizzard opted to a daily/rep burn out.
As a person who works 30 hours a week, goes to school full monday from 9:30am to 6:30am, raids, and does homework... the lack of sleep will be what breaks me ultimately.