Honestly, I think it would be a major improvement to game mechanics as it is nothing but an improvement.
Thank you for your time and consideration,
10/12/2012 12:33 AMPosted by Priestikinsbut it is common knowledge that spirit is more useful to a healer than to a dps
10/12/2012 12:33 AMPosted by PriestikinsI've seen plenty of healers need roll on dps trinkets, I've seen plenty of tanks need roll on plate dps gear, and vice-versa
This is what's wrong with the stat mechanics of this game and why there's so much /emo over looting.
There's too much overlap of effects from stats, as your example shows, so there's bound to be conflict over 'whose' piece of gear many pieces fall into.
10/12/2012 12:12 AMPosted by PriestikinsAs a healer, I cannot express to you enough how much stress and anger I have been caused by Caster dps taking items that are obviously geared for healers.
10/12/2012 12:12 AMPosted by PriestikinsMy idea is thus: Retrieve the old loot system from Raid Finder that gave people a 'bonus' 100 added to thier roll for being in the spec the item is for, and implement it into Dungeons and Heroics.
I understand you get hit rating from it, but you also get hit rating from gear with hit rating on it. It wouldn't work in reverse, as a healer gets nothing from 'taking' that piece of gear that DOES have hit on it. I play a caster dps as well as this healer, and I can state that I proudly use no spirit towards hit, and also do not have to go out of my way to reach hit cap without it. There is more than enough gear with hit on it to compensate for you not using spirit for that manner.
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