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Community Manager
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Edited by Daxxarri on 11/6/12 4:33 PM (PST)
We recently hotfixed the Windsong and Elemental Force weapon enchants to improve their performance for many users. The important part for most players is that Windsong is now a useful enchant for all classes and specs (save Hunters who use scopes, and Death Knights who use Runeforging), since it will trigger on all damage or healing, be it spell, melee, or ranged, and direct or periodic. Elemental Force will also trigger from all damage, so is useful for all damage dealers.
Additionally, these two enchants use a new system for triggering, which we wanted to give some details on. These are the gritty details, which you do not need to understand in order to use these enchants, but we wanted to lay them out for the benefit of the theorycrafting community. If mathy simulations and modeling aren’t your thing, none of this will matter much to you. We have had various methods for triggering procs throughout WoW’s history. Most procs fall into two categories for the past few years:
So, there are pros and cons of both of those types of procs. We’re trying a new system for these enchants. This new system, nicknamed Real PPM, aims to give the random nature of procs, the scaling with haste, and the ability for us to balance them assuming a standard proc frequency. Here’s the short version of how you can expect them to function:
Here are even more nitty gritty details, if you’re interested:
If you have any questions about this, please feel free to post them here, and we’ll try to answer them. |
#1
10/15/2012
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Its nice and all that you've done this.
But now can you explain why Black Magic still procs from just targeting enemies? I know it's an older enchant, and mostly irrelevant, but I still feel like it's a bug none the less, and should be fixed. |
#2
10/15/2012
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Thank you for finally fixing windsong. It makes grinding rep for the revered enchants not as pressing. Though I'll still be doing it.
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#3
10/15/2012
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Thanks for fixing Windsong.
This gives more balance to the Haste vs Mastery debate for Aff locks, too. |
#5
10/15/2012
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Edited by Digerati on 10/15/12 10:33 AM (PDT)
Thanks for the information! I had made a couple of Windsong threads today, on both my class and the bug report forum.
Is it intended that these enchants can be better than the Sha Crystal equivalents, ie: Jade Spirit? Typically the expensive enchants have granted more player power, but Windsong procs a whole lot, especially with Heroism, Icy Veins, and other Haste procs. I feel it might be too strong. I feel like from a profession standpoint, enchanters might not be too happy either if their Sha Crystal enchants aren't the optimal option either. My two cents thus far. I've been testing on dummies a lot today. Thanks! PS: If it's really about 2.2ish PPM, then it should be right on par with Jade Spirit, but it should pull ahead for Fire at least which has two really strong secondary stats in Crit and Haste (going off Simc scale factors). That's one spec where I know at least it has the potential to be better. |
#6
10/15/2012
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I posted this on the hotfix list, but I'll say it again: THANK YOU for this change. As shadow spec I was using Power Torrent for the first couple of weeks. The instant after I read about this change I threw on a Windsong and have been enjoying the daylights out of it.
<3 |
#7
10/15/2012
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So a follow up Question:
How do you determine WHAT buff Windsong will Proc.? ... or is that part just a roll of the dice? The tool tip says it will proc x, y or Z |
#8
10/15/2012
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Edited by Digerati on 10/15/12 10:33 AM (PDT)
So a follow up Question: Seems pretty random to me, small sample size though. |
#9
10/15/2012
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Thanks for the info Daxx, but could you clarify a little more on Windsong - is it 2RPPM PER effect (haste proc, Crit Proc, Mastery Proc) - thus essentially 6RPPM among the 3 different buffs it can proc, or 2RPPM to get A proc at random?
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#10
10/15/2012
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How does this apply to Guardians and Ferals?
(I believe their swing speed is adjusted for them no matter the amount of haste.) |
#11
10/15/2012
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2RPPM at random. |
#12
10/15/2012
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So I read the whole thing but am not quite clear on one thing.
As a dual wielding melee, I would frequently see double and sometimes even a triple proc of Windsong rolling at once, if only for a few brief seconds. And even outside of getting double procs, it was up quite often. Does this new proc design for Windsong mean I'm going to see a decrease in procs, and thus a decrease in stacked up procs? Thanks for anyone who can clarify this for me. |
#13
10/15/2012
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Edited by Digerati on 10/15/12 10:51 AM (PDT)
How does this apply to Guardians and Ferals? Swing speed shouldn't factor into this. It's just going off the character sheet haste I assume. Doesn't matter how you're attacking apparently. As long as you're using abilities, it'll proc at the intended rate. |
#14
10/15/2012
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Edited by Delritha on 10/15/12 10:54 AM (PDT)
My only question about the "Real PPM" is if the new system ONLY applies to
As a reminder here are the original announcements of the proc rates: http://us.battle.net/wow/en/forum/topic/6397900436?page=8#154 Ask, and ye shall receive: |
#15
10/15/2012
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Does this new proc design for Windsong mean I'm going to see a decrease in procs, and thus a decrease in stacked up procs? The way that I read it, it does mean a possible and likely decrease in procs. The only possible effect a player can have on the enchant is to stack more haste. Weapon speed, special attacks, etc. no longer contribute to the chance to proc. |
#18
10/15/2012
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Windsong procs on my Recuperate tics and breaks me out of stealth. Quite troublesome in PVE and PVP situations.
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#19
10/15/2012
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Yeah, I'd tend to think less RNG is a good thing.
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#20
10/15/2012
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