Topic
Disappointing Mistweaver Mastery
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What if every 2 seconds it's "healing" from being picked up reduced by 10%, and it's graphic and range of being picked up increased by 10%. When picked up, every 10% of the value of the heal that is lost from it's pickup value, becomes a 5 yard radius green "pool" on the ground that healed for 20% of the value of the reduction every 2 seconds for 10 seconds to the lowest health target on it.
This means that if you pick it up right off, you get the same chunk of healing you do now, but if you wait long enough, it's pickup radius will rise and it will become steadily more apparent until it is grabbed until it becomes a mini efflorescence in a small pool centered around the player who picked it up. |
What if every 2 seconds it's "healing" from being picked up reduced by 10%, and it's graphic and range of being picked up increased by 10%. When picked up, every 10% of the value of the heal that is lost from it's pickup value, becomes a 5 yard radius green "pool" on the ground that healed for 20% of the value of the reduction every 2 seconds for 10 seconds to the lowest health target on it. You had me till the miniefflo. That would pidgeon hole monks into stacking mastery and people would have to wait to pick it up ALWAYS because the aoe is better than the solo healing a ton of the time. Make it spin in a circle or something. That way it'll be more functional cus it'll swing into people. |
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This sounds like the best option. Make the "burst zone" bigger. Make it more visible when it bursts. Also, it wouldn't hurt if they would give the player 5g every time you burst one :P |
I already step into them out of pity for our monk healer. /sigh. fine, i'll let you take the credit for healing myself, dude. Not gonna use desperate prayer with 3-4 orbs near me, i guess. Even though it's making your numbers bigger. >.> Then later i can extort profession stuff from him for helping him pad his meters. It's win win. :3 |
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The mistweaver mastery is fine, however, they need to find a different way for the bubbles to get to targets. Requiring players to walk to the bubbles and reduce their dps, or causing the tank to turn his back on the target is insane. Have the 'bubble' act as a real bubble and fall or float to the target. They should have the bubble automatically fall on their targets head and pop, or have them find the way to the target. This is my own opinion. Thanks.
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Read the patch notes. The bubbles are gonna pop after a set amount of time and heal a nearby person next patch. |
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Imagine how cool it would be to have a high chi cost spell that converts every sphere into a chi wave... a lot of little orbs floating and becoming chi waves in a huge green/red fog.
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