I wish I understood what you meant, but I don't. Are you speaking in terms of PvE? How is the gameplay punishing you severely if everything isn't exact lol?
Could go either way. ISS is annoying. MMM for PVP is just bad. RNG is very rarely a good thing in terms of PVP (although that might be eased a bit next patch with steady being usable while moving outside of fox). Aimed shot to me just isn't fun. Either you sit and cast it forever, or you have to hope to god RNG loves you in PVP. I don't like having a dot I have no control over either. Rotation wise, it just feels clunky.
This is of course all opinion, so it's fine if you disagree with me. I do know how to play it properly, it's just not fun
MM is all about kiting, slowing, and shooting people in the face.
Both of the other specs have those as well. I like the skill factor in actually controlling the pet properly as well as timing BW and other CDs properly (well not so much atm cause BM burst is retarded strong). With silencing shot and readiness both added to BM, it's much easier to tell a good one from a bad one now then it was previously (which you just had to look to see if they were using their CDs properly / micro managing pet). Knowing when to keep your pet on target out of LOS or when to pull it back is fun, it separates the good BM hunters from the bad ones by seeing if they know how to make good judgement calls.
Surv I also like more cause you have control over LNL procs in PVP (freeze a target, grab LNL and go wild). The dots are also a lot of fun cause I have control over them unlike the passive one from MM. Sadly, surv kind of sucks for PVP, although I did make it kind of work last season funny enough in a joke comp.
And it's also more respectable by your opponent.
Debatable at best. ATM it's not really respectable because of how much absurd damage it does. However, people complain all the time over pets and those people are typically pretty bad. You don't ever see high rated players complaining about how you can just send the pet in and do nothing.