Topic 5.1 Mage changes
I'm not happy! :-( Weaker Mage armor, Frost Barrier, Deep Freeze, Spell Steal...Hope this changes before it goes live!
A new Minor Glyph has been added: Discreet Magic. This glyph prevents Nether Tempest, Living Bomb, Frost Bomb, Arcane Barrage, and Inferno Blast from affecting targets more than 5 yards away from the primary target.
New Pet Ability: Water Jet. Water Jet channels a jet of frigid water at the target, dealing Frost damage over 4 seconds. Frostbolts cast by the pet's owner that hit the target while it is being blasted with icy water will grant a charge of Fingers of Frost. This ability has a 24 sec cooldown (shared with Freeze) and a 1 second cast time.
Mage Armor now reduces the duration of harmful Magic effects by 25% (was 35%).
The damage absorbed by Ice Barrier has been reduced by 25%.
Pyroblast now has a 3 second cooldown.
Ring of Frost and Deep Freeze now have a 45 second cooldown (was 30 seconds).
Combustion's periodic damage is now based only on the current Ignite, instead of both Ignite and Pyroblast. Damage has been increased to bring it up to approximately the same level as before.
Blazing Speed may now be triggered after recieving damage in any amount.
The mana cost of Spellsteal has been increased to 21% of base mana (was 7%).
Fixed an issue with Glyph of Icy Veins that could prevent all three bolts from firing.
Fixed an issue with Glyph of Icy Veins that could prevent the affected abilities from doing the correct damage.