10/28/2012 12:23 PMPosted by MorskPeg the 25% buff active at 100% mana while not in combat. This would allow mages who take Invocation to start fights with buff while preventing them from leveraging the buff via jumping back to 100% mana.
Overpowered on trash, which actually matters in Challenge Modes. The most conservative suggestion I have is a 5-min CD, only out of combat, that gives 40 secs of Invoker's Energy. 5-mins CDs reset on boss wipes, so it's enough to solve the raid boss problem, without giving everyone 100% uptime on 5-man trash.At the same time, allow the channel to be cast while moving. This addresses RNG raid mechanics that dump BAD on your location while you are channelling.
The problem is then we could just cast Evocation as filler whenever we had to move for a while anyway. "Evo while moving" may seem fair, at first, if you think of starting your Evo and being hit but truly unavoidable mechanics like those on Stone Guards. Surely it's fair to be able to move then! But it would also let you do Evo while moving all the rest of the time too, and that's too good.
Morsk, you are mistaken on 5 man. If I am running a normal, heroic or challenge, after the first trash drops me from combat, where is my mana bar? It is not at 100%, if I wanted to refresh the buff then I would need to Evocate to do so.
When doing dailies or solo grinding, I am already making the decision to evocate before every other pull, it would change nothing there.
On the while moving, while someone is evocating for the buff (why else would we evocate in a group environment) they are doing exactly ZERO DPS. All allowing it to be channeled while moving does is let the mage move out of RNG bad w/o being hit with a potential 15 second penalty due to RNG bad on your location.
Neither are OP, and it still leaves the mage evocating every 45 seconds after an encounter begins.