The talents are extremely restrictive. You can choose between stopping your DPS every 40 sec to channel, or being able to DPS regularly for a minute, but being incapable of moving. It really does come off as a penalty. On my shaman, my L90 talents were fun. It added to my playstyle, altering my rotation slightly depending on which I chose. My mage, however, dreaded the final talents. I can choose how I want to gimp myself to remain viable.
I could, of course, just not stress it, but then my DPS would be far from optimal. Everyone wants to play to their best. It is just kind of ridiculous that you have these clunky, not-fun mechanics as an integral part of mage DPS.
As an aside, look at everyday play. When I do my dailies, I don't want to be bothered to drop a RoP; mobs die pretty fast anyway. I also do not want to have to channel every 40 seconds, that just kills the pacing. I'm really just left with IW, which is cool, but the fact that these other two talents are so extremely clunky with solo play should be a flag that they aren't good ideas. And no, I don't need these talents to kill mobs, but why should I have to play without them?
In raids, movement already impairs DPS. These final talents only compound this issue and make mage DPS more stressful. I thoroughly enjoy the feel of the mage class, particularly in PvE, but these talents honestly do kill it for me.
Everything here. I really hope the devs read this.
This is not a discussion for casual players. They have absolutely no stakes in the discussion.
Well, except for fun. That affects everyone.
My mage, however, dreaded the final talents. I can choose how I want to gimp myself to remain viable.
I snipped her quote, but I think this says it all. Perfect statement, right there.
Are you listening, Blizzard?
Exactly. We just choose how to be viable by gimping ourselves, or gimping our viability with IW on many fights.
It would be much better if Blizzard ditched the entire tier and started fresh. Perhaps something on the lines of the following for the mage 90 talents:
1. Blink - your Teleport spell's cooldown is reduced to 3 seconds, but its mana cost increases to 15% of your max mana.
2. Swift Teleporter - after casting teleport, you gain +70% movement speed for 3 seconds. In addition, your teleport spell also dispels all movement impairing effects.
3. Ghost porter - after casting teleport you become invisible for 4 seconds. Unlike normal invisibility, you can cast spells or take damage without breaking this invisibility.
Except for #1's huge mana cost (definitely drop that penalty or Arcane can't pick it), I wouldn't mind these (Also I hope you mean "Blink", and not "Teleport" for those descriptions). Also, they need to give all speccs a damage boost across the board to make up for not having those talents that ALLOW US to be viable.
As a mage I feel like I got something cool when I see a big flashy spell effect preferably with some big numbers. That's fun. Examples include things like Arcane Power, Frozen Orb, Pyroblast, etc.
What isn't fun is a clunky mechanic that just has to be followed for what seems like a random reason.
Dropping a meteor on a target to get a +25% damage buff for 40 seconds ... that's fun.
Having to stop in place and evocate hoping you don't get interrupted every 40 seconds to get a +25% damage buff ... that's not fun. Effect maybe the same as with a meteor, but the mechanics don't feel powerful. They feel clunky.
10/22/2012 01:20 PMFunny how different things feel to different people. Demo had (has?) a spell in which you drop a meteor on your target's head, and this provides a maintenance buff (or debuff, I forget).
Posted by Lhivera
Okay and I've yet to see a single raider say they like these. Kinda funny, isn't it?
Not to be rude, but when it comes to our DPS, people who don't do PvP/PvE don't really have a say in it because rotations are based off of raiding/PvP, and if I'm wrong in that, then Blizzard has a weird policy with balancing.
(Post too big to add all the quotes and replies. Adding a second one)