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11/13/2012 11:13 AMPosted by SorcylI find comments like this to show your lack of business knowledge. However true, somethings you should word much differently. I will be contacting your supervisor to voice my concerns. You sir should have some additional support training.
Finally ready to call it quits, realized today after almost 8 years of playing that I just didn't enjoy the game anymore.
MoP ruined this game for people like me, I have a family, and I cannot and WILL not be forced into doing dailies across all my toons or hell even ONE toon in order to progressively gear my characters.
The new loot system for LFR, Sha, etc is completely unbearable, constantly seeing 28g pop up across all my toons gives me ZERO incentive to continue grinding out the casual content I am used to.
And its not like I havent given it time, I leveled nine classes to 90, and going through the same content over and over wasn't so bad, its the point where you get to 90 and you are pigeon holed into grinding dailies over and over or PVP'ing (which I do NOT enjoy). So I canceled today, which is saying alot because I play alot and used to enjoy this game massively.
Some will flame me, blizz will probably close the post, but truth be told, if they don't address these things soon there will be many following suit.
The numbers are 'in', man. Players didn't wait for six months before abandoning Cata. They dropped right from the start. And as people get used to doing dailies, the system solidifies and becomes more accepted and tolerated.
I realize you want to see things change...but they're not. Especially with Blizz making obscene amounts of profit off of it.
I wonder if, with the current type of players, would AQ have ever opened? (assuming there was still no flying for material gathering).
HAHA oh man... yeah...
"You're forcing us to open these gates just to stir up content! What a transparent strategy to get us to sink time into the game... ugh... be original and give us something fun to do!!"
Yet people will claim incorrectly that they played in Vanilla and all its myriad of good things while events like that and the horrid Argent Dawn grind will just be conveniently forgotten.
How DARE Sha of Anger rarely drop items for me!! Back in Vanilla I was... wait... no... doing World Dragons happened rarely and getting loot rarer still...
11/12/2012 06:54 PMPosted by Zarhymzahrym what you said is offensive.
That's silly. The idea that I should have a placating "grin and bear it" approach to players on the forums -- as was discussed last week -- is what you should actually find offensive. And I'm only responding to this to make a quick point:
Will say it again, what is wrong with killing 500 mobs in dungeons when you kill that much or more while doing dailies? What difference is there between months worth of dailies and hashing out instances? Bring back frequently dropped items like sunfury signets, arcane tomes, relics of ulduar. What is so wrong with letting us get rep the way we want? we pay to play your game.
Paying to play the game doesn't inherently entitle you to get what you want the way you want. We take player feedback very seriously, but this isn't design by democracy.
To answer your first two questions, the difference is there is a reward structure in place for dungeons, and a reward structure in place for reputations. You want full access to rep rewards and dungeon rewards without putting effort toward both. Purely from a player standpoint, in terms of getting what you want with as little hassle as possible, it's understandable you might not see anything wrong with that.
But here's a design problem in the Cataclysm model you want back:
- Doing dailies over time unlocks access to rep rewards
- Doing dungeons gives you a shot at loot drops, in addition to points you can use to buy gear (in case RNG hits you hard)
- Wearing a tabard while doing dungeons gives you a shot at loot drops, in addition to points you can use to buy gear, in addition to access to rep rewards
You may not like daily quests. But that alone isn't justification for making daily quests irrelevant for those running group content. By running dungeons with tabards, you effectively got to double-dip in Cataclysm by gaining access to rep rewards, VP rewards, and dungeon drops. It was super convenient, and also left players with a system that didn't really reward you for doing more than the bare minimum of raiding and running seven dungeons each week.
Now there is incentive to vary the content you do. The idea that, "I have a tabard so this endgame content doesn't apply to me," is gone.
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