Topic
BLIZZARD Need Shadow Priest Cooldown
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Edited by Sensitized on 11/10/12 4:32 PM (PST)
Dear any blues to read,
Please consider adding a SPriest cooldown that allows us a 3 orb charge, maybe on a 2 or 3 minute cooldown, similar to what ret pallies get but only a 1 time charge. The ramp up time for DP is no bueno. I'd really like to be a bit more competitive on single target fights and it can't be that awful for PVP. Thanks. |
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When Demo gets a spell that generates 500 DF you'll get one that generates 3 orbs.
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If you're having issues with orbs glyph SW:D. You do not need 3 orbs on demand.
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This guy just trolls any thread involving shadow. Shadow DOES need some sort of either instant 3 orb generation or a proper DPS CD that isn't Shadowfiend to help us on single target fights, where we are really pretty weak. Perhaps something like... Mark of Pure Shadow 1-2 min CD Marks the target, increasing the damage you do to that target by X%. This can only be active on 1 target at a time. Lasts 15 seconds? |
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Or maybe something that increases our damage vs. targets above 90% hp, like hunter's aimed shot used to do.
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Namecalling is a bannable offense and you've done it twice in 1 post. I've never had to glyph sw:D so if the glyph removes the orb generation it doesn't say so in the glyph. It does in fact generate an orb normally so the "uninformed" person who said sw:d doesn't generate an orb should be quiet. Also, to the guy who said I regularly troll shadow threads, show me where by this evening or I'll also report you for harassment. I've never once trolled any threads on these forums. Disagree =/= troll. Get it through your skulls. |
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glyph of shadow word death only gives you an orb if the enemy is under 20% health, otherwise you dont get an orb
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http://www.wowhead.com/spell=120583 It indeed does not grant shadow orbs where it normally would unglyphed. If it did, I'm sure it would actually see some use but for now, it's collecting dust in lieu of more useful glyphs. It would be nice to have some type of DPS cooldown outside of Shadowfiend if they can balance our damage around it. Otherwise, our play has become kind of stale in raiding. You start a fight and you see Boomkins & Ele's in their uber-cool-looking CD forms and then you look at your same-old-shadowy toon for the past 5-6 years and /sadface. |
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Dear any blues to read, What the heck are you talking about? Ret paladins get no such thing and never have. |
Dear any blues to read, I think he was talking (rather badly) about either: A) the old Cata talent that gave Prot 3HP when they cast Divine Plea B) Zealotry C) Holy Avenger either way, it never really fits the bill he's looking for. |
I agree with that. Also another spell or some sort of orb production is needed to make us equal in pvp. I like the idea of it being similar to the lock's spell. |
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Much as I like the idea, it's not so simple to implement.
It's probably worthwhile to state that we can spec for a cooldown - though it's not optimal. If however, Blizz was to do something like make PI baseline, how would they then balance this? What nerf would be required? Or are you arguing that shadow DPS is lackluster as it stands? Either way, with many fights, smart use of twist of fate produces an effect similar to such a cooldown with potentially high uptime. |
Stop trying to compare soul shards and shadow orbs. You do not need to start a fight with 3 shadow orbs just because a lock starts with 3 soul shards(4 if glyphed). Let's outline the 2: Usage: Orbs-Psychic Horror or Devouring Plague(very strong dot)..........Shards-Application of all 3 dots normal strength, increased speed after using teleport, instant pet, Haunt, enhanced drain life/harvest life, or AoE of 1 curse Accumulation in combat: Orbs: SW:D, Mind Blast(can talent for essentially nightfall procs but also guaranteed orbs regardless).......... Shards: Drain Soul, Nightfall procs(5% chance on corruption tick) Once combat has started, orbs are FAR FAR easier to obtain than shards and becomes equal at execute since both specs gain a way to get them. Initially entering a fight shards are not all blown like orbs would be if you started with 3. If a lock hits 0 shards nowhere near execute it could be a loooooooong time before they see a shard unless they want to gimp their dps by using drain soul above execute which blizzard nerfed to ensure it was a terrible choice. Claiming you need to start a fight with 3 or a way to instantly get 3 just pretty much shows how little you know about shadow and how unnecessary it is. Even from a pvp standpoint be glad DP is not a magic effect to where most healers wait for haunt and can get a 100% wipe of all dps from your target and a shard. If shadow was to get anything it should be something to give more incentive to use void shift. Maybe a dps increase when used based upon the HP exchanged for 30 seconds, but only when used where the priest gets the short end of the stick on void shift. |
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Take some defensive nerfs >.>
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