after an hour of being legitimately camped, a gm will usually help. plus you can always ask friends to help or kill him yourself.
how often does this even happen? get on a main and kill him? there might be more than one area a quest mob is located in.
GM won't touch it with a 20 foot pole. They'll tell you to right click report and have a nice day.
Have you seriously tried to "get on a main and kill him" since CRZ hit? I have to ask this because I've tried to hop over a couple of times to either help someone out or clear out something for an alt of mine and not even ended up in the same copy of the zone as what I wanted/needed to be in. You can't possibly expect people to be able to hop to their main, kick the crap out of the camper and then go about their business like you used to be able to.
Due to the different phases, that jerk just got away scot free camping a lowbie. And the GMs do not care.
Actually, I have an opinion that CRZ is designed for the players that are brand new, but I currently don't feel like elaborating.
Fully understandable, but when I was new to the game, I didn't want anything to do with most other players then either. And being subjected to five times the jerks won't help.
I tried to get a few friends of mine to play various games I did over the years. They'd go for it.. and log in when I'm not there. Getting trash talked for asking a question, getting griefed by some jerk higher level that wants to make fun of the noob... guess how many of them still play any of the games I do?
This is pretty much why an opt-out option would not be feasible. Most people would opt for the path of least resistance.
A lot of people ask, How does this help me? Maybe it isn't the point to be just a way to make everything easier for alts. Sometime other players can be helpful. Sometimes they can be a hindrance.
In this game, they're mostly a hindrance.
Especially when I'm on my 20th alt and I want to gtfo that area as fast as humanly possible.