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You know, I really did move to the server I picked because it was chill, laid back, and relatively low population. If it doesn't matter what server I'm on because I'm forced to deal with being a sardine in a can packed with them, can I get my transfer money back?
j/k - I know I'll never get a refund. Still surely does suck a lot though.
Wow. What a disappointment. Am I supposed to be surprised that you are working on the bugs? What a sad state of affairs.
Let me know when you're ready for a real discussion about the inherent issue: the community erosion that naturally accompanies any population availability feature and your proposals for offset.
Selfishness. This is the only word I can think of when I read statements like this. Pure, uncensorced ignorant Selfishness.
So for all the people who do like CRZ, what of them? Is their opinion not worth anything? In your haste, you criticize Blizzard for not listening to the players, yet are you failing to see that there are people out there that DO like CRZ and Blizzard is continuing to work hard to help make it better for them?
Majority you say. From what ive seen, the number who claim to dislike CRZ is much much closer to the number who do. Problem is, people who like it arent coming to the forums to talk about it. They're comfortably doing quests in zones where there are people about. Enjoying the game.
Selfishness. Thats all you showed to me.
The fact that people are going to (or have) quit over CRZ is just laughable. You not getting your outdated ore and herbs as much as you used to is 'game breaking'? Rly?
You don't understand the difference between merging servers and CRZ.
People wanted server merges because extremely low-pop servers made it impossible to form guilds and raiding groups. CRZ does not fix that problem, and Blizzard has stated this. People weren't complaining that servers were dead because there weren't people out in zones.
If you haven't noticed, and apparently you haven't, people are STILL calling for server merges because servers are STILL dead. There's just not as many because the big focus right now is on the new content. Give it a month or two, and more people will be back to wanting their servers merged, because they'll be facing the problem of no one to raid with yet again.
CRZ, on the other hand, just takes all the players that would normally be in a given zone on their own server, and throws them all together in one cross-server zone. Does NOTHING to address the real issues of low-pop servers, which have nothing to do with herbs and ores, or seeing people in leveling zones.
It's not about competition for nodes. That's just what some people want to think all the complaints are. Those people haven't actually bothered to READ the complaints, people like yourself.
The dismounting is a functional reality.
That's a technical issue and not a bug. Due to how the transition works, dismounting your passenger is working as designed. It's a predicted consequence.
Still would like them to FIX IT.
Most games that I've played that have a real time clock set the in game clock to Pacific time. Most game HQs are... in Pacific time. The only exception are the Korean games.
EverQuest does a 72 minute day.
That's because that's the story they came up with and are sticking to it. It's financial, plain and simple. They know the social experience won't improve. Especially when they don't enforce their code of conduct in game.
I honestly think sticking all servers CRZed together on the same time zone, even if it means changing their current one, is no problem at all. What does it really matter what time zone the server is in as long as they're all the same?
As I've mentioned, do what everyone else does and stick the game on Pacific. Problem solved.
Personally I think this a problem. Combine LIKE TZ servers is a better idea. I do not wish to ever be on a Pacific server. Ever. Due to my geographic location, I chose a CST server to serve my play experience.
1 Human Warrior
In my opinion, it is disappointing news to hear that work is continuing to try to tune and improve CRZ to make it a functional feature, as I was hoping for it's removal instead. Other than giving people the illusion of fuller zones while leveling, there is nothing else beneficial for this feature, and this one benefit does not out-weigh the many negatives that many of the nay-sayers see in CRZ.
I think that Blizzard should have a poll that pops up once for each player that will let them vote on one of three options, 1) Keep CRZ, 2) Kill CRZ, or 3) Doesn't impact me either way. See which group is the vocal minority, the group wanting to see other people in their leveling experience or the people who dislike the ganking/rare-fighting/node-fighting/economy harm/Population alterations/etc.
The Devs could save themselves a lot of work trying to get something fixed that the people just don't want. Many nay-sayers see that dev time as potentially going to much better causes that wouldn't have negatives to anyone's game time.
In no particular order...
1. Fix two seater mounts.
2. Increase mob and node spawn frequency and density.
3. Increase rare mob spawn frequency.
4. Incentivize group play and social interaction.
Do this and CRZ is essentially "fixed" AFAIC.
Honestly, the fact that Blizz implemented CRZ without taking any measures to counter the negative effects of high zone population is baffling to me. This, coupled with an eagerness to release an unfinished system (see "tech-related quirks"), seems to suggest...to me at least... motivation beyond improving gameplay. But I digest...
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