Our PVP is about to get gutted when they finally nerf frost bomb.
Damage is still there, it doesn't matter if it takes 1 second longer, what makes it OP is that you know its coming, and if the healer has dispel on CD or is ccd you can expect to take 90k damage at least (non cds up), and i've seen it hit as high as 180k in arenas with Full cds, that just a "single" spell, chained with a deepfreeze and instant icelance is over 200k damage in a second.
The problem relies on big ammount of damage coming in so little time that it gets unheleable, and the ammount of CC that mages provides is absurd right now, if you buff their mobility then we will have mages running rampart in arenas (not that they aren't doing that right now).
Also mage is in a good spot in PvE (Fire spec is), You can get mobility when you have PvP issues covered.
this is pretty much a pve thread. Has been for both iterations of it. I haven't seen anyone use anything but IW for PvP.
Yes but you can't balance PvE, without Hurting PvP same goes for PvP balance.
PvE was supossed to be balanced with the "New talent trees" leaving the numbers in passive abilities and balancing PvP thru talents, they were not suposse to affect numbers as I remember but utilities.