11/11/2012 10:08 PMi was just thinking about this topic and wondered (prove me wrong if i am wrong) but with DW wouldnt it give you more survivability considering that all 2 handers have DPS specs but there are 1 handers designed for tanks, so dual weilding tank weps would increase you survivabilty (which i beleive to be the strongest weakness of a dk as they cannot use a sheild and therefore loose alot of armour), then in the way of threat: 1. in blood presence you generate double threat by default and 2. blood boil does mega damage and geuss what it doesnt scale off your weapon damage mix theese 2 together and you can almost garrentee never loosing threat that fight.
Posted by Icelord
I just realized that this is all apparently 1 sentence.
Anyway, yes, theoretically, you do have more survivability from stats with 2 tanking 1-handers, but realistically, you don't because RNG exists. I'm not talking about worst-case scenario RNG, either. The stat gain is rendered insignificant in the face of RNG. It was like 0.3% in Cataclysm, which was well within the margin of error. In MoP, there is even less benefit to DW-ing (SoB nets less RP). Really, you aren't at a disadvantage because your 2H weapons don't have pure tank stats on them. Swordshattering is miles better than any other tank weapon with its enchant plus its secondary stats.
Using a 1H weapon, when almost all of your highest damage-dealing attacks are based off of main-hand weapon damage, is going to hemorrhage your DPS. Thus, even though you may have the threat output necessary to hold threat, you could be doing tremendously more damage.
Spamming Blood Boil is a crutch for DW. It may do more damage than Heart Strike, but the simple fact of the matter is that a 2H using Heart Strike would hit much harder.