11/13/2012 12:03 PMPosted by DaxxarriFinally, as Zarhym mentioned elsewhere. We are paying attention and want to do better in the future. We're not in a position to completely re-work the way players interact with dailies on-the-fly, right-this-second. That expectation is unrealistic. We are always interested in learning better ways to approach these design challenges and make fun and compelling content, though
I think what most of us that hate the daily structure are asking for is for the dailys to feel less grindy. There's two ways to do that, imo. Make them easier so they can be completed faster. Or make them more rewarding. The only reason I do the dailys is for the rep, so that I can get better access to gear. The valor points are an added little perk, but not worth much compared to what comes from dungeons. The charms are, in my opinion, worthless. The gold doesn't matter much to me either. So in order to make them more rewarding, rep gains have to be increased. I know there is a rep increase coming in 5.1, but I really don't think that it's going to be enough. Again, just my opinion.
Another suggestion I would have is to maybe make it so you can start getting Shado-pan and AC rep without having to do the GL dailys to get revered with them first. This way players have options on which rep they want to grind on any given day. As it is, the GL rep grind simply takes too long, imo.