11/13/2012 09:37 AMPosted by LibrilyDon't like CRZ? Too bad; there's not going to be an opt-out.
You forgot : "Don't like what we've done to a certain class this expack? Reroll to another class!"
Set up a poll for a week that pops up once when we log in and get EVERYones opinion on CRZ. There was a survey implemented that gathers all our system information, I would imagine a poll would be simple compared to that.
Post the results for everyone to see. Then you would have a complete picture and not a guess as to how many people like it and how many people hate it.
Once you vote the poll results can be immediately seen such as:
Like - 20% 1,000,000 players
Dislike - 20% 1,000,001 players
No opinion - 60% 3,000,000 players
11/13/2012 09:49 AMPosted by WindsocksThe OP has a point.. They did specifically say that they felt it was too much for players to feel that they had to grind reputations for head and shoulder enchants and then they turn around and put the enchants for other slots behind reputations.
The shoulder enchants and head enchants had always been obtained only by one method, and their was only one good one for each spec/class. Enchantments from an enchanter vary. I can get different ones for my weapons, as a healer, that are good. Most of the enchants are obtained just from a trainer. Enchants that might be favorites are better quality are behind rep, but that's never been a new concept. Previously, we were forced to get reputation to enhance pieces at all.
I hope one of those issues is Darkmoon Faire time issues. While you're working on the Fishing Tournaments, which were disabled because of time differences, you could look into fixing DMF ending early for the western half of the US playerbase.
I suggest a "simple" change such as forcing CRZ off in Mulgore, Elwynn, and Terokkar while DMF is active, "simple" being subjective. This would also be a good option to fix the Fishing Tournaments, if you want to have Stranglethorn and Crystalsong/Dalaran disabled only during those events (or 30 minutes before and after the events happen).
Either way, DMF and the Fishing Tournaments are essentially in the same boat when it comes to CRZ issues.
It's a response to the many complaints that the old world felt empty and devoid of life
11/16/2012 03:17 PMPosted by VaridyThere is no reason to be nice to people or interact with them anymore.
I would like to quote a Blue from another thread to address this theory.11/16/2012 03:25 PMPosted by ErimCRZ feels like a feature that was contrived to cost cut, and not improve the playing experience of the players.
You're just not correct, and you have no basis for comparison to even begin to understand any financial motivations behind the implementation of CRZ.
That's my biggest problem with a lot of the negative feedback I see on hot issues like CRZ: Not that it's negative, but that people usually need to explain the unknown by formulating what I'd define as straight-up conspiracy theories. And they spread like wildfire. We are probably in part to blame for it, but sometimes all the insights and behind-the-scenes facts just can't be shared in a meaningful way with the public. There's just not a lot to be accomplished by engaging with people who say such changes are financially driven (i.e. cost efficiency > gameplay or customer concerns), or that they provide the path of least resistance for us in terms of our production pipeline.
11/16/2012 05:30 PMPosted by Bynir. but how there is always a request for a longer battleground and fixing AV so that it isn't such a broken battleground; then I saw this post.
When something you feel strongly about hasn't been changed, that doesn't mean that we've dismissed feedback. In fact, sometimes we really like a suggestion, but implementing it doesn't quite fit into the schedule yet, or there are technical or design reasons why it doesn't fit into the game yet.
Sometimes, we want to wait til we can implement a more elegant solution.
Nonetheless, in none of these cases is feedback dismissed - it was still taken into account during the decision making process.
11/13/2012 09:43 AMPosted by ErrasThe fact that Cata was the way it was proves they listened to us. And it ended up being terrible (for a lot of people, at least). I've come to realize that the less they listen to us, the better the game will be.
11/13/2012 12:23 PMPosted by DaxxarriWe welcome it, we want to read it, and we want to share it with the development teams. You still need to play by the rules while you're here, if you want to be heard.
11/16/2012 11:56 PMPosted by GnomerikaI enjoy doing dailies. And I really like the current state their in...it gives me a sense of peace. I throw on /dnd, turn on some music and go! And I just grab 15 mobs and eat them all. I don't see why people complain so much about this concept. They focus on the negative side of everything (community of pessimists! >:D) instead of the good. Its FREE GOLD, EASY FREE GOLD, Valor to help you work towards that piece of gear and when you get it feel ACCOMPLISHED, I feel pride when I get that epic 489 piece! I think people need to stop being so negative about the concepts and implications that are in-store and introduced and look at the positive side of things. The one's who sit here and complain are really destroying the morale of the ones who love it. It spreads like disease...I mean what more could people ask for? You have LFR, a guaranteed piece of gear after doing these rep dailies for 2 weeks. 2 MEASLY weeks. I mean I sat there and literally saw a dude complain about dailies and doing them...and you know what he did in despite of that? He SAT IN TRADE AND INSULTED PEOPLE for the next two hours! Like come on now? Its your fault you don't want to be productive and benefit yourself! Don't blame the game, the community, the CRZ, the economy, or anything else. When ultimately it is that, THE INDIVIDUAL!
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