No, it is a knee jerk reaction. You are not recognizing a problem, you are assuming there to be one.
I am not assuming anything.
I understand why people feel forced to do them. They feel forced because of the behaviours they learned in Cataclysm. It was easy to cap VP then, rep was trivial, and it was easy to gear out multiple characters. They are simply trying to do the same thing in MoP, and it's not working out. Had MoP been positioned after TBC or even WotLK, this would not be an issue. It's a short term problem while people adjust to the new game design. Which again is a reason why it's not a time to make rash decisions.
Ah yes, the stupid rep was trivial argument. Rep with tabard was only implemented in 4.0. 4.1 has no reps and 4.2 had rep with dailies like nowadays. Rep was not Cata's problem, not even close.
Its easier to gear characters now than in initial Cataclysm, so you fail again in trying to prove an argument.
This wuld be an issue had been launched in ANY stage, because th problem is not the timing, the problem is that its a stupid over rewarding system that forces people into doing things they dont want to.
NEVER ANY SYSTEM in wow was as rewarding as this is.
Nothings perfect, there's always room for improvement, I think that's what they're looking for. Jumping to a system with proven flaws isn't the best idea. Tabards make rep trivial. If the only way rep works is if it's trivial, then it shouldn't be in the game.
Its not a perfect or not perfect debate, its a this is worse than ever problem. They need to patch this system and the think of a better one for the next time.
What if subscriptions are going up? A lot of people turned off by the ease in progression late in Cata may be interested in MoP now.
Again, MoP is easier to gear than ANY previous expansion, that is not the problem. You dont even understand the problem. The problem is not about how difficult it is to gear up, the problem is the huge time commitment because you are forced to follow an overrewarding system.
Personally, I think this was the best change they've made. Players attitudes needed shifting as they slowly morphed from an attitude of working for the reward to expecting the reward regardless of effort. It's a painful process, but building a subscriber base of players focused on cheap thrills isn't the best business model. There's simply no brand loyalty in it.
Do I think the system is perfect? No.
Can it be improved? Yes.
Can part of that solution include instances? Certainly, just not tabards. Something like TBC rep specific dungeons on random drops would work better, without becoming vastly superior to dailies.
YOu are entitld to have your own opinion on the subject, i would love if you could at least understand the problem.
Tabards worked well in WotLK, and they werent the problem in Cata, since in Cata they were only relevant like the first 5 months of it. They were a lot better system than dailies, for sure, but a combined system could be even better.