lol real game
Double Time vs Juggernaut (PVP)
11/06/2012 11:22 AMPosted by CaargonHas anyone considered that if you actually timed it you can double time charge every 10 seconds, as opposed to 12 from jug?
No you can't. 2 uses of charge, use 1, goes on cooldown. Wait 10sec, use charge, 0 uses, 10sec left on cooldown. Use charge, 0 uses, but 20sec left on CD because it doesn't start recycling until the first one finished.
Odd I have never noticed a 20 second wait except when i charge back to back and the tooltip reads as individual cds. Gonna have to test it. But for pvp double charging happens a friggin lot specially when fighting mages/locks/hunters/priests
> Engi nitro boost, 2 charges + heroic leap...you can run but you can't hide. =D Oh did I forget to mention to new goblin chute? hehe
11/06/2012 12:06 PMPosted by TopdoggAlso, ever use a charge on the wrong target? Ex: hunter feigns death, you have pet targeted but haven't noticed so you charge...Doh! With double time, tab target and charge again!
I friggen HATE that.
This is correct. I thought it was simply 2 separate charges, each one on its own 20 sec CD, but after testing I see the two CDs will not tick simultaneously. In cases where both charges are on CD, the first one ticks off, and when the CD is up, then and only then does the second one begin ticking it's full 20 seconds. Tooltip is somewhat ambiguous here.
Having said that, the reason I haven't noticed this is that double time + glyphed HL very rarely leaves me without a way to get where I need to go. The real limiters of my mobility are roots and snares, and it gets back to having timely dispells in certain cases for maximum uptime, as usual.
When they do have a chance to use their escape techniques, your charge is almost ready again, so you can pretty much stay on them for an extended period of time, giving you a very nice window to take them down.
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