First of all, the rep reward per quest is way too low. 110 rep per quest is just ridiculous. It's well below the minimum daily reward. Any daily quest rep reward is at minimum 200-ish, even in this expansion, as well as previous ones. The only reason it's 110 is because...
Second, there's so many of them. Every rank you gain with the Golden Lotus the prize is... you get to do more daily hubs per day. I think the best model for a daily devoted zone was the Molten Front. And while I do see that model has been applied to the Vale, I don't know if it's really been strong enough, and the low rep reward suggests that the daily experience has become oversaturated with quests, causing the reward to become worthless. The Molten Front model with inflated quests.
Third, not too many of the quests really link together. It feels a lot like the Vanilla questing model; just going from quest hub to quest hub. And this is coming from a lore lover who actually reads the quests and bothers to immerse myself, and there's really not much immersion. The Golden Lotus daily experience is supposed to be about defending the Vale from the Mogu. So why am I shooting fireworks at trees and killing deer for quest drops that are much rarer than they should be? The first portion at the Golden Pagoda is fine, a bit monotonous, but it is at least related to the Mogu invasion.
Then sometimes he says 'things seem quiet around the lake, so why don't you go run errands for that village'. Why am I doing that? Why can't I help shore up their defenses against a Mogu or Saurok raid? Why am I gathering groceries for them? That's Valley stuff. And for that matter why isn't there an option like 'you can either help defend Mistfall Village or hunt down insurgents at the lake', like there was in the Molten Front? And why are there so many quests at the Golden Pagoda that are exactly the same every day? So not only do we have quest inflation, they also serve no purpose except to arbitrarily draw out the process of gaining reputation. There's very thin story connecting them, and the reward is meaningless.
What I think needs to be changed is there needs to be more variation on a day-by-day basis, and there needs to be more story and urgency in the way it links out. It shouldn't just be going from hub A to hub B. There needs to be meaning behind why they're sending you to this location, that relates to the story. And the rep reward really needs to be increased, and if decreasing the amount of dailies active per day is the way to do it, then maybe that's the way to do it.