Our talents, because they are run through totems, step on one another often. Why would I take Bulwark Totem and Earthgrab Totem? And if I take one of those, am I eliminated from taking Prime Elementalist?
Whats the benefit for Elemental Shaman in taking Frozen Power when choosing it means having to either stop DPSing (since shocks share a CD) or sacrifice survivability? This, in a talent arrangement designed to give players "choice."
For some reason, it appears we have the least amount of Minor Glyphs by at least 2, which is less about game-play and more a highlighter of how little attention we really get. Furthermore, Lakestrider is bugged so badly it actually screws up our casting.
We're still lacking a real defensive skill. Thunderstorm repeatedly misfires, Bulwark was made into a totem, which suggests its powerful enough to be dispelled by all classes - and its not. And Astral Shift does nothing to stop us from getting tunneled.
We're primarily a root/slow class who's only real CC (Hex) still has a CD for no reason, and Bind Elemental which breaks on contact. Our glyphs are nothing but mandatory while too many of the things we need are hidden in glyphs lying outside of the top 3.
As I stated earlier, this isn't about DPS output its about mechanics, and while I wait out these issues, i'll be establishing another character. But what disturbs me the most if that no one from the top has said a word about the Shamans except to say that our DPS specs heal too well (which I've got to say was dumping salt on the wound). Elemental's off-healing is nothing to write home about, let alone that there are other problems that should have eclipsed it.
This is not even to mention the QoL issues that Shaman, far more eloquent than I am, have layed-out and made suggestions to fix (Searing Totem, Unleashed Elements, Ascension/SWG being dispellable), or why our final talent to buff our elementals has them still attached to a totem.
In closing I want to say that while many of the overtuned classes dominate the forums in a desperate attempt to keep their strong abilities, the shaman are struggling with mechanical failures that started way back in the design. That suggests to me either not enough data is coming in from the field, or not enough came in from the Beta. I'm sure many classes have a tier or two that could be improved. In our case, they should be since tier 15 eliminates choices on tier 30. Tier 30 has choices eliminated by your choice of spec, ect. I love what you've done with the new trees, and I expect them to only get better, but you should have sat on them longer, or left the old trees in longer if you didn't know what to put in on some of them, but the intention of these trees (to provide real and viable choice) is not being met.