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I doubt you would use that tone to talk to the store's sales staff.
The desire is yours, Blizzard has no involvement with that and is not to blame.
VP gear is just something to fill in the blanks if you can't wait to get that upgrade from your noemal raid instance. I have no problems capping my wekkly VPs without even touching LFR.
I'm sorry, but LFR is no avenue for a raider that wants to clear heroic raids. There is no BiS gear in LFR.
If so, I guess you should know that the proccs from trinkets in LFR are lower and weaker than the same trinket in normal. LFR holds no bis for you or anyone doing normal or heroic raids.
Anyone doing normal or heroics raids who still runs LFR is doing so for SnG, not because Blizzard is forcing them to do so. LFR is like any Wrath 10 man instance, except that in Wrath there were some BiS pieces that only dropped in 10 man raids. Those in 25 man guilds would do 10 man raids to get some very specific items, but there is nothing in LFR that you can't get in the normal version of the instance with better stats. back in Wrath people wer actuallty forced to run 10 and 25 man raids each week for gear. Nowadays you run LFR out of your own volition. |
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I would say the majority of people want LOCKOUTS separated out again.
Stop using BS arguments like cultrual differences.... raiders want to raid. You arent FORCED to run both if you dont want to. But by being LOCKED together people who WANT to run both 10 and 25 each week ARE being FORCED not to be able to do so. People get their facts mixxed up conveniently..... LOCKED = cant run it game stops you. NOT LOCKED = you have a choice.... Separate the lockouts please for people who ENJOY raiding/playing wow and getting rewarded for it. |
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Edited by Omegal on 11/1/12 1:58 PM (PDT)
Zarhym. I just want to see LFR stop insulting raiders who are doing heroic content with more valor than we get in our version of raid. The problem is really quite simple. The fastest reward for time spent is to earn valor this way
LFR > actual raiding > challenge modes > random heroics > scenarios > dailies that nets the most valor per hour. you can even put challenge modes and heroics and scenarios in front of actual raiding too when you factor in time spent on progression instead of farm, although for the sake of comparing efficiency when ALL modes are farm, that is the order. LFR > actual raid > everything else To say it's not required is true. You aren't REQUIRED to cap your valor every week. But any raider not doing so in a progression oriented guild is just plain wrong. Also, like any situation, we are going to choose the path of most efficiency for our time and that means being forced to run LFR whether you admit so or not. I think one fix that will go a long way is to raise the valor of normal raids to at least match or exceed LFR a little, and heroic should definitely award bonus valor. MSV should not be worth 180 VP to clear in LFR which is utterly face-roll. and then get slapped in face with only 150VP for clearing normal or even heroic MSV which takes considerably more effort. I'm not asking to cap valor points just for doing MSV or heart of fear or whatever. But it shouldn't be literally the smallest fraction of our VP income either. I get more VP per week doing dailies and LFR than i do full clearing our actual raid content. That's just unacceptable. Obviously making a shared lockout isn't solution i am looking for as that'd just replace running LFR with more scenarios challenge modes and heroics. Just some insentive shifting to fix the issue balance issues i describe in reward of normal and heroic mode raiding. |
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i want i want all i heard.
NO 1 force you to do lfr normal ect....if your in a guild that MAKES you do it and YOUr NOT HAPPY LEAVE!!!!!!! Hell i want the 10-25man to HAVE a Separated ID lock LIKE KR and China!!!!!! (rumors has it UE is next on the list). im tired of seeing 10 man guild...(what so epic about 10 ppl?? for mmo i would never understand)time like these i wish i had free transfer to all my toon for a high/locked realm. |
Heroics shouldn't drop lot, heroics should be about challenging yourself as a gamer with more difficult content like it was said to be about. Oops. |
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oh god...you gave Blizzard an idea. WHAT HAVE YOU DONE! |
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Zarhym. I just want to see LFR stop insulting raiders who are doing heroic content with more valor than we get in our version of raid. The problem is really quite simple. The fastest reward for time spent is to earn valor this way Sure, LFR is fast. But there are many ways to cap your Valor in a week than there were in Cataclysm. You'll do it before you even know it. I don't see the arguement you're trying to make here. Would sharing the lockout make it even worse? I think what you're saying belong in a different thread, then. I don't think there is a solution. If you want to min/max, and cap your valor as fast as possible, go right ahead. It's optional. You're just complaining because you feel that you have to do it, because everyone else is doing it. Stop feeling that, and congratulations, you've been released from the carrot on a stick reward system that World of Warcraft has, and you'll feel better for it. |
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Edited by Anafielle on 11/1/12 2:06 PM (PDT)
Zarhym: That is a playstyle choice. I know. I certainly don't have to play WOW either. :P Sure, it's a playstyle choice. I choose to be a hardcore raider because it's what I love (and WOW is excellent for that, particularily now, these raids are fantastic). My whole raid team loves it with me and that's how we love to play. I'm sure the developers really do care about controlling this "required" mindset. Why else would Zarhym make a long post trying to explain why hardcore raiders shouldn't be in LFR using examples from heroic and normal MSV? If the developers didn't care about what hardcore raiders felt "required" to do, then they would not have gone through all the trouble of altering the ilvl in LFR to ease how required the gear felt to us, they would not have gated two reps behind GL, they would not have made the recent VP retuning change ... they absolutely 100% care. They want us to have fun optimizing our gear and our progression. They want us to want to grind, but they don't want to drive us totally insane. I appreciate that, and that's what has made this game so much fun that I feel the need to QQ in long passionate forum posts. And that is why I care about dispelling this myth that "Raiders don't need to run LFR." Because, you know, we still do, and it is not fun to hear blues tell everyone that raiders like me are not interested in LFR. We are. The day I stop caring about optimizing my gear is the day I stop playing wow. You know what? I don't tell anyone how to play this game. I am aware that millions of people don't play like me! I support the existence of easy heroics, and LFR, and scenarios in this game for all kinds of people who are not Anafielle and Something Wicked and other guilds like me and mine. I want all levels of raiders and players of World of Warcraft to have fun with what they enjoy most. I think LFR has a place in this game that is positive and good. I support it! I just don't want to run it on my main (and I don't appreciate being told, by blues, that I as a hardcore raider shouldn't be running it). I hope that people have respect for what is fun for me (and for thousands of other people who raid) in this game. But you know....... i want i want all i heard. .... Of course, respect is just too much to ask for in the official forums. |
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75 Draenei Shaman
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Zarhym,
I don't agree with the shared lockout but I do believe LFR should not be new content. What was it like looking in the mirror after you guys decided that at the start of Dragon Soul you would make 3 new heroics that were easier than the ones at launch and have it drop ilvl equivilent to the previous raid? Along with raid finder that destroyed one of the biggest perks about being a part of a raiding guild; seeing new content. Let me remind you that raid finder DS was also easier than any normal mode fight from first released raids of that expansion. Deathwing was supposed to be Azeroth's biggest threat yet he was turned into Azeroth's biggest punching bag with a never ending kill cycle. I think you guys will work on making better methods of handling content but it probably would have been better had you released MSV LFR after maybe once you opened up Heart of Fear. The problem you have created is once you give these guys something... You can never take it away. |
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B) Tier sets can skew this, depends how well they're designed if the LFRTier is better than the Last-Tier Heroic bonuses. C) If people can get an upgrade that will help their raid team, they will run it, regardless of what you will consider "Not required", because even most guilds who aren't even super serious about progression will frown on "that one guy" who didn't feel like running lfr when everyone did throughout the week because a new tier came out and the tier set bonuses were lolinsanelikedragonsoul. D) Will agree partly on the "every week part", the lfr issue is a few weeks after a new tier comes out, and is usually really depended on how well itemized gear is, how good trinkets are, how good tier sets are, how good weapon procs are(if any). |
Please LFR is the worst thing ever and I'm sick of feeling that I have to run it to get a gear edge for normal raiding. You aren't forced. Now that that's taken care of... |
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Since people still apparently have a hard time understanding why raiders feel forced to run LFR, let me state my personal reasoning here.
Currently, my guild is stuck on Elegon due to lack of DPS, as well as healing output. The latter I can't do anything abou, but the former I can. Even though I'm the top DPS in our raid on that fight by quite a bit, I can still help us reach the DPS requirement by getting more gear and increasing my DPS. So look at it from my perspective. I can choose to do LFR, which, if I get gear, will help my DPS and by extension help my guild, or I can choose to be lazy and not do it, which could hamper my guild's progression in a small way. Obviously, I'm going to choose the option that helps my guild more, especially since I am an officer and want to set a good example. |
While I agree with Zarhym, at the same time I do not. I think we do that by leaving the game as it is right now. People will try and push themselves to "do everything that is doable" and find that that's not practical. The thing is, any attempt to corral people into doing what's right "for them" invariably ends up with people saying the game is locking them out from doing things and putting caps on what they believe they're capable of. So the only fair method is to leave it all open and let the players decide for themselves when they've done "enough work on progressing my raiding character(s) this week". For some people, they're happy spending the entire week on that. For others, they're not, and they just need to learn that min/maxing their way to a clear can't be done any more and they just have to learn to start playing in what their character currently has equipped plus whatever happens to drop in the raid this week. |
mixed metaphor or tautology? |
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89 Blood Elf Paladin
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Did you even read what he said? His point is pretty valid seeing that LFR rewards more valor points than normal or even heroic mode raids. I would think the harder difficulties would award more valor. |
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Edited by Alelsa on 11/1/12 2:25 PM (PDT)
"Progression-orientated guilds" are going to have to accept that they need to move with the changes in the game if they want to enjoy it. They're a relative minority so quite frankly, I see no need for game design to revolve around their own way of wanting to play. And by this I don't mean "guilds that want to progress in raids". I mean, as I assume you do, the ones that require their members to "do everything that is doable on your raiding character between this and the next raid in order to progress, no matter how much effort and how little an increase you actually get". Learning to "Progress at a reasonable rate" rather than "progress as fast as we possibly can" is something the majority of raiders are going to have to do, or they're simply going to burn out. Changing the game so that half the remainder of the population can't enjoy doing extra optional content if they so choose isn't going to happen, just so progression raiders don't feel "forced" into doing it. The game is going to keep throwing extra ways to earn gear at us, and anyone that feels they have to do it just because it's there and happens to have an upgrade for them is probably going to find themselves very, very unhappy. To argue that nobody should have access to something in game because "If it's there I feel forced into doing it" is incredibly self-centered and selfish, and it's something that makes me sick with this community when I've seen it used in other threads. I see no issue with LFR being the fastest optimal way to get VPs. The fastest way should be a way that is accessible to as many players as possible, then diminishing returns cutting in for the methods a smaller number of people do. It reduces the difference in progression between the two extremes, which - and I'm really sorry for those who can't see that - is necessary if we're all going to play in the same game together. Capping VPs isn't that difficult nowadays - you can still choose how you do it, and ignore LFR if you wish. I know the real hardcore raiders out there don't give a damn about these things - they'll get the content down whatever. I know the majority of casuals I know like it. I know the majority of people I know that don't raid at all either doesn't really give a damn or likes that they can now get decent gear without feeling forced into raids. The only ones I know that don't like this are those who are min/maxing and calling themselves "hardcore" and "progression-orientated" without any real idea what they're talking about, and enjoy putting themselves on some kind of pedestal as if they're a class of player all of their own (something I'd totally agree with, but the class I'd call them probably can't be spoken aloud on the forums). If the game has to lose those people because they don't like the direction it's headed in, so be it, but right now this game gives the majority of us more options of things to do than ever before, is more enjoyable than ever before (even with buggy CRZs doing their best to screw that up), and I've seen more people on my friends list than ever before. |
