Monk is hybrid class that does not feel like one
Being a former Retribution Paladin myself, I'm used to having a lot of utility to offer to my raid, off-healing, etc. Druids also have a lot of raid utility to offer, and that's what I would expect from a class that can fulfill 3 roles in the game. When you look at your spellbook, you feel like a Rogue. The only heal we have is Expel Harm, which is a self-heal. We have some options as talents, but they're also not that great, as outlined previously.
Also, if you compare monks to every other class that can tank, Windwalker is the only tanking-capable-class that has DPS spec that does not have a tanking stance/threat modifier available.
- Retribution Paladins have Righteous Fury
- Death Knights have Blood Presence
- Feral Druids have Bear Form
- Warriors have Defensive Stance
This may not be a big issue at first, but when you have fights like Will of the Emperor, that semi-tanking ability proves useful. Strengths are often tanked by DPS in a tanking stance. Why bother having stances at all if they're only available with the appropriate spec? Should have eliminated it altogheter and set it baseline for each spec. The 3 stances (Tiger,Ox,Serpent) should be available at all times.Fists of Fury is bugged
Currently, our strongest secondary stat is haste. One of the benefits of stacking haste is increasing your energy regeneration. In order not to cap energy during Fists of Fury, Blizzard made it so the channeling time is also reduced. This was the correct decision, HOWEVER, when you reach a certain amount of haste your Fists of Fury loses a tick, and instead of having 5 ticks during the channeling, you only have 4. This makes it so FoF is probably not worth using at all.Combo breaker is a terrible mastery
Again, Windwalker's strongest secondary stat is haste. The main reason to stack haste is to have more energy to use abilities, and haste should stay our strongest stat until we are close to being GCD-capped. The problem is that our mastery interaction with that concept is bad, because in order to benefit from our mastery, we need open GCDs in our rotation. And since they are completely random, they often happen in situations where you will inevitably cap energy. And, by stacking haste, you are automatically getting more procs, since you are using jab more often. So wasting secondary stats on mastery is useless and should be avoided at all costs. This needs a redesign urgently.
Our mastery resembles Retribution Paladin's original mastery pre-4.0.6, which was terrible and everyone warned Blizzard about it. It was later changed and Retribution was viable once again.Windwalker is a melee that has no melee benefits because of Fists of Fury
Melee are becoming weaker overall compared to ranged for a while now, since Blizzard started giving all ranged a lot of mobility. Most classes have abilities to use while moving, and since ranged to dot have the positional requirement that melee have, they're overall a better option on most encounters. Still, melee still have higher mobility, however our signature spell, Fists of Fury, is a channeling spell that requires you to stand still, thus removing the only advantage melee have to ranged in this game.
Fists of Fury also splits damage between every enemy in range, instead of increasing it. Therefore not only you do not do additional damage, but also can't focus one mob down if you want to, making it a non-option for either AoE or focusing down a mob among others. The stun is often also not desired. Fists of Fury is a terrible design idea for a melee DPS.Zem Meditation is a bad raid cooldown
Zen Medidation seems very useful as a raid cooldown, but it really isn't. I couldn't find any good situation to use it as one. It has lots of uses as a PERSONAL cooldown, but not for your raid.Our set bonuses are terrible
Looking at set bonuses from other classes, our set bonuses are completely terrible. The 2-piece is close to useless, and the 4-piece is not too bad, but if you compare to other classes, it just feels incredibly undertuned.