Garalon Changes - Raid Finder, Normal, Heroic

Community Manager
We’ve recently hotfixed the Raid Finder version of Garalon, reducing both his health and Furious Swipe damage. In addition, and also exclusive to the Raid Finder version of this encounter, Garalon's Crush ability now has a cooldown, and we’ve corrected an issue with his aggro radius to prevent players from drawing aggro until a player has entered a ring.

With regard to all raid difficulties, after further testing the encounter, we realized that certain abilities were having unintended effects. Blade Flurry, Inferno Blast and Sweeping Strikes were doing double damage to Garalon's body while attacking his legs, which was not intended. We are currently implementing a hotfix, which should take effect after realms are restarted, that will cause these abilities to do normal damage to the body while continuing to do double damage to the legs.

Further updates can be found here, including a change to all classes who have pets.
Edited by Crithto on 11/12/2012 4:17 PM PST
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100 Tauren Druid
17155
Increasing encounter difficulty after 20 guilds have killed it is always a good move. Remember Hodir?
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Thank you! I've been trying all week to find an LFR group that could kill him and it just wasn't happening.
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90 Goblin Rogue
9745
"We don't like changing fights during the week."
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2 Dwarf Paladin
0
11/10/2012 10:21 AMPosted by Daggard
"We don't like changing fights during the week."


Your complaint being they listened to feedback within days of release of new content, and fixed it promptly?

Seriously what point do you even have here?
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100 Tauren Druid
17155
11/10/2012 10:26 AMPosted by Knockerella
"We don't like changing fights during the week."


Your complaint being they listened to feedback within days of release of new content, and fixed it promptly?

Seriously what point do you even have here?


The complaint is that they made a fight more difficult 4 days after it became available, and after 20 guilds have killed it. This change makes it harder for other guilds to catch up.
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90 Blood Elf Rogue
8790
Wait, so somehow this wasn't intended on Garalon? Were you guys just oblivious to Halfus and Magmaw in Cata (and probably other bosses too)?
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90 Goblin Warlock
17060
Significant changes to two encounters within one raid in one week seems indicative of very poor pre-release testing and/or balancing.
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When do they update it?
No one is stupid to run it without this patch.
Edited by Monkung on 11/10/2012 10:39 AM PST
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90 Troll Druid
11620
11/10/2012 10:13 AMPosted by Crithto
We are currently implementing a hotfix, which should take effect after realms are restarted, that will cause these abilities to do normal damage to the body while continuing to do double damage to the legs.

Will this have a compensation nerf? Haven't progressed on Heroic HOF (no attempts made), but the joke is "It's just like Heroic Spine" (Class Stacking). I honestly have no opinion on the matter, just curious.

___

And the LFR chage was for griefing. It's not nerfed because it was hard to handle, it was too dependent on every player not standing in a radius for the duration of an encounter--which,by LFR standards, may as well be a Heroic encounter (since you're queuing with random players).

Change doesn't effect anything, just makes sure there's less 2/6 queues ('cause the boss will be dead.)
Edited by Cyous on 11/10/2012 10:46 AM PST
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90 Pandaren Priest
10635
Garalon needs to be less vulnerable to cleaving mechanics (Blade Flurry, in particular, is outrageously strong), have a larger health pool, or both.


Rogues and warriors need to not be as OP for this fight, bring the player not the class.. remember? Or, you know, feel free to leave it as is and we'll gladly cheese it. We would rather not though.


and the general mechanics of the fight lend itself so heavily to multi-dot and cleave specs that it makes me, personally, feel vastly inadequate.


Good thing you guys did all that Beta testing and read and reflected all that feedback from the testers so you didn't have to make significant changes to heroic encounters in the middle of live progression.... Oh wait. This week makes the heroic encounter devs look like a bunch of clowns.
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90 Dwarf Warrior
6885
What I find perhaps most hilarious about this is that these mechanics doing this much damage was 'unintended' which I suppose means that day 1's 6 minute normal mode enrage was meant to be achieved WITHOUT them doing double damage to the body, with average gear, etc. Blizzards tuning has dome some terribly silly things early in this expansion.
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100 Tauren Druid
17155
11/10/2012 10:37 AMPosted by Mowntain
WOW read the post again LOL! After numerous days of whining from certain babies in the community they NERFED the fight!


We're all talking about heroic. I don't care how much easier they make the LFR version... If they replaced all bosses in LFR with target dummies it wouldn't really matter, you can already ignore most mechanics on every boss.
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90 Troll Druid
11620
11/10/2012 10:43 AMPosted by Monopaly
You got your nerf last week when they went from 6 min to 7 min on BOTH normal and heroic timers.

You realize that without stacking, a 6min enrage was really tough to meet--for a normal mode, right?
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90 Tauren Druid
14205
I was hoping this was going to be a health decrease for normal since 10 man guilds are needing to pretty much remove their tanks in order to make the dps requirements.

Oh well, I guess this is another example of not caring!
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100 Tauren Druid
17155
I was hoping this was going to be a health decrease for normal since 10 man guilds are needing to pretty much remove their tanks in order to make the dps requirements.

Oh well, I guess this is another example of not caring!


Garalon isn't tanked on normal mode, so yes, you should "remove your tanks" (or have them swap to a DPS spec).
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