Speaking as a spec that gets the short end of the stick with cleaving, I have no sympathy for you.
Get back to me when you get to have all the disadvantages of melee, no cleave, and only ok aoe.
These arguments in PVE are always ridiculous. Yes classes need to be balanced, but in this case you're talking about a few classes that allowed the other classes to even see the encounter. Now most guilds won't have any choice but to stack those few classes due to this "fix".
i beg to differ but ive had different experiences if you aqre patient and take the time to get everyone on the same page then you can have a good run and down him. The problem is was and probably always will be people bashing on others that either dont have the raid experience or dont know the fight they get belittled and probably cant focus on what they should be doing and likely you will get the people who say Wow these guys are asses im going to do whatever i can to make them wipe and i ask you all in that instance WHO REALLY is the greifer!
In conclusion treat people with a little respect and have a little patience and you too will down this boss!
The difference is that asking players that have downed the encounter to sit around every single raid cycle for an hour+ on the same boss they've already killed while waiting 10-15 wipes for people to understand concepts like "Don't stand in the gigantic purple circle" is completely and utterly unreasonable.
LFR is a great idea, but we're honestly hitting a point in encounter design where it's simply not feasible. There's no excuse to not know fight mechanics, Dungeon Journal is there. Even at that, there are very few mechanics in the game that are difficult to comprehend. Garalon is a poorly designed and buggy (har har) boss to begin with, but the design also requires everybody to pay attention and have a clue. The playerbase is, sadly, never going to be at that level.
One huge problem is a lot of LFR-specific design relies on the tanks. It's seemingly designed almost exclusively under the premise that the two tanks can run the instance, take all of the important jobs, and carry any number of bad healers/dps through it. Unfortunately, a huge number of tanks don't understand that's there job or simply aren't up to the playing level to do so.
TL;DR - 'Fix' is still a bad idea, Raiding is simply too complex for the 'general populace'.