Looking for advise on Gara'jal

90 Draenei Shaman
10755
A few questions here...

1. In my mind Heroism at the 20% mark is the only logical time to use it. A few of my guildies are saying they've seen it used at the beginning (but can't really explain why). Thoughts on heroism?

2. Do you use every totem that drops? It seems like they drop really fast. Too fast for one set of people to handle.

3. Do you rotate dps out or do you use the same pair with backups?

Here's what we've been doing, but my we're having issues and people are starting to bicker about the strat. We're 2 healing out of concern that we cannot meet the enrage otherwise. We've had our survival hunter and frost mage go in everytime with our unholy dk and rogue go in as backup. We also have an elemental and enhance shaman who stay out at all times. The adds are not going down and the healers are getting overwhelmed.

Any advise would be appreciated.
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91 Blood Elf Paladin
9795
1. You don't have to wait for 20% but should save it for the end since there will be more adds up in the spirit world and more raid damage. We send our last group to kill adds around 1 minute and a half before enrage and Bloodlust 1 minute before enrage.

2. Yes use all totems to get the damage buff and mana regen.

3. Always rotate the people going into the totem to maximize uptime on the damage buff. We use two groups of two dps and have the other two dps ready to go in if somebody gets the Voodoo debuff.

If you are having trouble with the enrage you can have a dps come out of the spirit world after getting the damage buff. We have our rogue only stay in long enough to cleave any groups down then get out and back on the boss.
Since you having trouble keeping the adds under control go ahead and leave both dps in as long as the enrage isn't a problem. Don't send the mage and hunter in everytime though only every other time. As a rule never send a dps in as long as they still have the damage buff. I like to send ranged in over melee since there is some running around to get to adds and like dot classes or classes with strong cleaves to go into the spirit world. Maybe try sending your ele shammy instead of DK if they are doing around the same dps.

Good Luck.
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100 Tauren Druid
17805
1. Lust on the pull to maximize DPS. The enrage is the hardest part of this fight.

2. We use all of them up until possibly the last one, depending on how things are going... Sometimes we'll send people down on the last totem to help out our tank on his last banishment, sometimes we'll just let him die and battle rez.

3. You need to rotate DPS because of the Frail Soul debuff, which prevents people from going down back to back. When combined with Voodoo Dolls, you rarely have a choice of who's going down, other than the first group.
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90 Night Elf Death Knight
8050
1. In my mind Heroism at the 20% mark is the only logical time to use it. A few of my guildies are saying they've seen it used at the beginning (but can't really explain why). Thoughts on heroism?

2. Do you use every totem that drops? It seems like they drop really fast. Too fast for one set of people to handle.

3. Do you rotate dps out or do you use the same pair with backups?


1. Depends on your raid group's execute comp. If you have more than about five strong executes, then popping at 20 is easier. (Also, 2 or 3-healing will be part of this decision. 2 healers will need the hero to keep people up at the end, but 3 won't.)

2. We use most of em, but there tends to be one extra on kill.

3. Rotate, depending on how many people you have doing decent dps and how many you're carrying.
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if your dps aren't getting the adds down, then you'll need better dps down. Using two groups can give you a little extra dps on them as the totems will be down before the first group pops out. However, it does require a bunch more fiddling due to voodoo dolls and is much more prone to only getting one dps down. If you can get the pattern down though, it will help. Definitely worth trying.

Personally, we just take our two highest dps and chain send them in. The rest of the dps can then just stand and treat it as a 6 minute target dummy. The nice thing about this is that as long as you make it to enrage, you can give your dps a very clear idea of how much they need to improve to down the boss.
Edited by Conneri on 11/19/2012 7:58 AM PST
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