Yeah, pretty much this. I think flasks and food etc. would be the best way to reward the additional logistics. The loot is just another suggestion (and as said, nothing else would drop and it would be a random trash item).
Thoughts on this?
Unfortunately as someone who co-runs a 25 man guild, none of those things you have provided mean anything. We expect all members to bring their buff food for progression bosses (300) and we provide it as a guild for others (275).
Most patterns are recipes are already below the gear that is dropping. I believe we have received over 20 Blood Spirits and yet have only used 6 because no body wants the gear.
Trash epics are nice, but again rarely required and quickly outgeared.
It is true that these things would be "nice" but they would be akin to having the higher valor points in Cata for 25 man which was also "nice" but even Blizzard said was ineffectual as it did not have the desired effect.
- Higher VP per boss - this applies to both 10 and 25s, but I think 25's could be slightly higher than 10s after both are increased
Read last paragraph. In fact, this is the Blue quote:
Our goal remains to make 25s slightly more rewarding to help offset the logistical challenges inherit in 25-player raiding, but we didn’t think extra Valor was a strong incentive for those players since they tend to run out of uses for Valor pretty quickly, which will be even more true in 4.3.
- Crafting materials - have 2-5 blood spirits drop per boss. You could have lower drop rates for 10's. Something more valuable then flasks, feasts, patterns, etc.
Which less than 2 weeks into running HoF we have still found no use for Blood Spirits already. This would be pointless as well.
- Higher mount drop rates - Say 3-1 as opposed to the 2-1 in DS
This is nice but this is just a cosmetic reward and plays no part in progression. In DS we had so many of those mounts that we not only got all 36 raiders mounts, we started giving them away. Having an extra mount drop each week would make no difference.
The problem with suggestions like these is that people try very hard for the suggestion to have no impact whatsoever on 10 man, except what you do to one will always have some effect on the other. If having these options implemented was such a good idea, they would have already done so - and indeed they have insofar as Valor points were concerned and they removed it. The issue is finding incentive enough that it balances appropriately and speaking from my own 25 man experience, nothing suggested in this thread would make one iota of difference.
If you want to start making a difference, the first step is in the achievements. I would personally like to slap the developer that decided that the two raid size achievements should be combined. This is particularly true of the server first achievements which are the most imbalanced.
Additionally, people want to track progress against the guilds they are competing. Blizzard needs to implement the armory so that guilds are tracked as either one size or the other - not lumped together as "the same". Additionally, sites like WoWprogress should drop the "combined" rankings. I see no benefit whatsoever in comparing 10 man guilds to 25 mans. All it does is cause animosity - and that animosity could be greatly avoided if the two sizes were not constantly treated as one entity.
I am honestly not certain whether it is possible to properly incentivize 25 mans without having a negative impact on the 10 mans, but to be frank, nothing could compare to the negative impact that has already occurred on 25 mans and nothing Blizzard will do will ever kill 10 mans short of removing them as an option. See 10 mans have the benefit of being considerably easier for new guilds to sink their teeth into, and even in WotLK when they were not even, 100's of thousands of players were still raiding them.
Essentially, and TLDR, if you want to assist in the raid size dilema, they need to not be treated like they are the same raids. Treat each one like their own entity, give them their own achievements, their own rewards - heck I would even go so far as to say give them two difference tier designs. This would give incentive for the 25 mans to still downsize to get transmog gear and give 10 man raiders incentive to try and put teams together to run a 25 man transmog run - and maybe they might find they like 25 mans.