11/18/2012 07:14 PMPosted by AsthasThe pie in the sky solution would be to somehow lessen the logistical burden of running a 25s. Its going to be difficult to find a reward system that is effective without making 25s "real" raiding.
Right now, most fights are harder on 25man, with higher DPS/HPS requirements and more opportunities for 1-2 people to screw up and kill everyone. So, when recruiting for a 25man guild, you not only need more people, you need better people (with better computers to handle the extra spell effects). The only way to really make 25s logistically easier is to make them fundamentally easier, kinda the opposite to making 25s "real" raiding.
Doing this would not have the desired effect. Most of the people who prefer 25s want the feeling of "real" raiding, and the people who prefer 10s want the ease. You'd just be flip-flopping the 2 groups.
Sadly, I can't think of a solution that provides 25s with enough incentive to make them worthwhile beyond "I like 25s better" but lets 10s stay competitive, relevant, and fairly equal. The closest I can think of is *COUGH* Oh god, just threw up in my mouth some *COUGH* Sarosha's suggestion that 25s drop "pre-upgraded" gear.